Station NA-15466 · no signal
Sanguine Rust | Duke's Island | PVE
Offline NA 51.222.254.177:28052 checked 46d ago
- Players now
- 0/ 125
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,466
- top 68% · #1573 in NA
- Last wipe
- 59d ago
- biweekly schedule
- Next wipe
- 6d 13h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 125 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on Sanguine Rust | Duke's Island | PVE?
No gather rate appears in the name of Sanguine Rust | Duke's Island | PVE. 16 players is the most a group can hold. pve is the game mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Sanguine Rust | Duke's Island | PVE right now?
No players are recorded on Sanguine Rust | Duke's Island | PVE at this moment; it is offline, and the last sighting was 46 days 4 hours ago.
How does Sanguine Rust | Duke's Island | PVE rank against other Rust servers?
The last seven days of player hours place Sanguine Rust | Duke's Island | PVE at #15,466, in the top 68% of all ranked servers and #1,573 in North America.
Server facts
How reliably does Sanguine Rust | Duke's Island | PVE stay online?
Sanguine Rust | Duke's Island | PVE is down at the moment; the last recorded contact was 46 days 4 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is Sanguine Rust | Duke's Island | PVE hosted?
In North America Sanguine Rust | Duke's Island | PVE lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 51.222.254.177:28052.
What build of Rust does Sanguine Rust | Duke's Island | PVE use?
On Linux, Sanguine Rust | Duke's Island | PVE runs Rust network protocol 2633 and build 163794. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does Sanguine Rust | Duke's Island | PVE run its wipes?
An estimate from the force wipe gives Sanguine Rust | Duke's Island | PVE's next wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 59 days 14 hours. Every two weeks it wipes, according to the schedule in its tags.
Server tags
What do the server tags on Sanguine Rust | Duke's Island | PVE mean?
The game's server browser reads the tags Sanguine Rust | Duke's Island | PVE publishes: gmrust (Game mode): The game mode is standard Rust survival; mp125 (Max players): Slots: 125; ts16 (Group limit): Teams are capped at 16 players; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^b (Biweekly): A wipe comes every second week; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Sanguine Rust | Duke's Island | PVE appear?
These Rust Server Trends lists include Sanguine Rust | Duke's Island | PVE: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
How to join
What steps get you onto Sanguine Rust | Duke's Island | PVE?
You can connect by pressing F1 in Rust and typing client.connect 51.222.254.177:28052 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.