Station XX-15383 · recording
Yabadabadoo
Online 51.222.244.178:60415 checked 6m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,383
- top 70%
- Last wipe
- 14d ago
- biweekly schedule
- Next wipe
- 8d 23h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 8d 23hThu 5 Nov, 19:00 UTCFW
- 13d 10hTue 10 Nov, 05:32 UTC
- 27d 10hTue 24 Nov, 05:32 UTC
- 36d 23hThu 3 Dec, 19:00 UTCFW
- 41d 10hTue 8 Dec, 05:32 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 13 Oct, 05:32 UTC14d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Yabadabadoo?
Yabadabadoo runs a procedural map of size 1,800 with seed 1, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Yabadabadoo?
The name of Yabadabadoo gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Yabadabadoo?
At this moment, Yabadabadoo records 0 players across 10 slots. The seven-day average for this server is 0 players.
How does Yabadabadoo rank against other Rust servers?
On player hours for the past week, Yabadabadoo sits at #15,383, which puts it inside the top 70% of every ranked server.
Server details
How reliably does Yabadabadoo stay online?
As recorded now, Yabadabadoo is running. Its reported uptime points to a restart about 14 days 11 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Yabadabadoo perform under load?
Across the last 48 hours it averaged 232 server fps, with a floor of 156. Buildings, deployables and all the rest of the world's entities brought it to a high of 11,763. It reached a ceiling of 1,887 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does Yabadabadoo run from?
No region is published by Yabadabadoo. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 51.222.244.178:60415.
Which Rust version is Yabadabadoo running?
Yabadabadoo is running Rust network protocol 2634 and build 167584 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Yabadabadoo?
The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does Yabadabadoo wipe, and on which days?
Its schedule cannot be confirmed, as too few of Yabadabadoo's wipes are on record; the prediction follows its tag instead. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 14 days 13 hours. In its tags it sets out a wipe schedule of every two weeks.
Tags
What do the server tags on Yabadabadoo mean?
The game's server browser reads the tags Yabadabadoo publishes: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Yabadabadoo appear?
The Rust Server Trends lists that take in Yabadabadoo are: Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks.
How to join
What steps get you onto Yabadabadoo?
You can connect by pressing F1 in Rust and typing client.connect 51.222.244.178:60415 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.