Station XX-15284 · recording
RUSTy Trombone xD Get it
Online 51.222.105.75:28015 checked 12m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,284
- top 69%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 16:35 UTC6d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RUSTy Trombone xD Get it?
The procedural map on RUSTy Trombone xD Get it is size 4,000 with seed 836429099, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on RUSTy Trombone xD Get it?
The name of RUSTy Trombone xD Get it gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on RUSTy Trombone xD Get it right now?
At this moment, RUSTy Trombone xD Get it records 0 players across 50 slots. The seven-day average for this server is 0 players.
How does RUSTy Trombone xD Get it rank against other Rust servers?
On player hours for the past week, RUSTy Trombone xD Get it sits at #15,284, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does RUSTy Trombone xD Get it stay online?
As recorded now, RUSTy Trombone xD Get it is running. Its reported uptime points to a restart about 45 minutes ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 25 September 2026 it was recorded for the first time by Rust Server Trends.
How well does RUSTy Trombone xD Get it perform under load?
The 48-hour average is 87 server fps; 54 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 91,830. It reached a ceiling of 1,960 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does RUSTy Trombone xD Get it run from?
No region is published by RUSTy Trombone xD Get it. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 51.222.105.75:28015 is the address it uses.
Which Rust version is RUSTy Trombone xD Get it running?
RUSTy Trombone xD Get it is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on RUSTy Trombone xD Get it?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
How often does RUSTy Trombone xD Get it wipe, and on which days?
On record so far are too few of RUSTy Trombone xD Get it's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 9 hours is how long the current world has been running.
Server tags
What do the server tags on RUSTy Trombone xD Get it mean?
Tags published by RUSTy Trombone xD Get it and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RUSTy Trombone xD Get it appear?
You will find RUSTy Trombone xD Get it on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
What steps get you onto RUSTy Trombone xD Get it?
To join, enter client.connect 51.222.105.75:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.