Station EU-5606 · recording
[EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS
Online EU 51.195.88.143:20540 checked 8m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,606
- top 25% · #1812 in EU
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 12h
- Fri 30 Oct, 05:50 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 19:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 62% in EU, and #365 of the trio servers (top 58%). Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 05:50 UTC, in 12h. Every 6 days 19 hours · medium confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 80%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 25%else halves by day 4
Coming wipes
- 12hFri 30 Oct, 05:50 UTC
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 7d 8hFri 6 Nov, 01:19 UTC
- 14d 3hThu 12 Nov, 20:48 UTC
- 20d 23hThu 19 Nov, 16:17 UTC
- 27d 18hThu 26 Nov, 11:46 UTC
- 35d 2hThu 3 Dec, 19:00 UTCFW
- 41d 9hThu 10 Dec, 02:44 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 10:21 UTC6d ago | M0.3▲rising | 2 | – | running | 0 | |
| Fri 16 Oct, 10:21 UTC13d ago | M0.3▲rising | 2 | held half | 7 days | 0 | |
| Fri 9 Oct, 14:51 UTC20d ago | M0.3▲rising | 2 | halved by day 4 | 6.8 days | 0 | |
| Sat 3 Oct, 13:53 UTC26d ago | M0.0■steady | 0 | – | 6 days | 0 | |
| Fri 25 Sep, 10:20 UTC34d ago | M0.0▲rising | 1 | halved by day 1 | 8.1 days | 0 | |
| Fri 18 Sep, 09:19 UTC41d ago | M0.0▲rising | 1 | halved by day 5 | 7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS?
[EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS runs a procedural map of size 3,500 with seed 2285557, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS?
Its name points to a gather rate of 2x on [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS. You can have up to 3 players in a group (trio). It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS right now?
0 of the 100 slots on [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS are filled right now. Across seven days this server recorded an average of 0 players and a peak of 2. The last 48 hours show their highest activity at 19:00 UTC, averaging 1 players.
How does [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS rank against other Rust servers?
[EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS is #1,812 in Europe and #5,606 worldwide on the past week's player hours, within the top 25% of ranked servers. The ranking for trio puts it at #365.
Server details
How reliably does [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS stay online?
As recorded now, [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS is running. Its reported uptime points to a restart about 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 161, or 96% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS perform under load?
Across the last 48 hours it averaged 83 server fps, with a floor of 32. The world held up to 71,905 entities at its peak, buildings and deployables included. Its highest memory use was 2,833 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS run from?
The EU tag is how [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 51.195.88.143:20540.
Which Rust version is [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS running?
On Linux, [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS?
2 players, on average, was the busiest crowd at its recent wipes. 23 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. By day 4 it fell below half in the wipes where it didn't hold.
How often does [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS wipe, and on which days?
About every 7 days is how often [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS has wiped lately. The date of its next wipe is Friday 30 October at 05:50 UTC. 6 days 6 hours is how long the current world has been running. Its tags state a weekly wipe schedule.
Lists and tags
What do the server tags on [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS mean?
The game's server browser reads the tags [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS publishes: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): Slots: 100; ts3 (Group limit): The team limit is 3; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Europe is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS appear?
You will find [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS on the following Rust Server Trends lists: 2x Rust servers, listed live, EU Rust servers, Modded Rust servers, tracked live and Best trio Rust servers. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Join the server
How do you connect to [EU] FLASHBACK 2X | SOLO/DUO/TRIO | EVENTS?
You can connect by pressing F1 in Rust and typing client.connect 51.195.88.143:20540 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://flashback.gamestores.app/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.