Station XX-12920 · recording
Magic Themes Example server
Online 51.161.8.35:28001 checked 10m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #12,920
- top 58%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 15:29 UTC26d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Magic Themes Example server?
Generated by the game, the map on Magic Themes Example server is procedural, size 3,700 with seed 1277841047. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Magic Themes Example server?
No gather rate appears in the name of Magic Themes Example server. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Magic Themes Example server?
A reading taken now shows 0 players on Magic Themes Example server, which has 40 slots. Across seven days this server recorded an average of 0 players and a peak of 1.
How does Magic Themes Example server rank against other Rust servers?
The last seven days of player hours place Magic Themes Example server at #12,920, in the top 58% of all ranked servers.
Server details
How reliably does Magic Themes Example server stay online?
Right now, you can reach Magic Themes Example server. Its reported uptime points to a restart about 4 days 11 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does Magic Themes Example server hold a steady tick rate?
Across the last 48 hours it averaged 48 server fps, with a floor of 37. Buildings, deployables and all the rest of the world's entities brought it to a high of 77,749. Its highest memory use was 4,066 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Magic Themes Example server run from?
A region is not published by Magic Themes Example server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 51.161.8.35:28001 is the address it uses.
What build of Rust does Magic Themes Example server use?
Magic Themes Example server is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Magic Themes Example server?
1 players, on average, was the busiest crowd at its recent wipes. 5 hours after the latest wipe, the crowd peaked.
On what timetable does Magic Themes Example server run its wipes?
Too few wipes of Magic Themes Example server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 14 hours is how long the current world has been running.
Server tags
What do the server tags on Magic Themes Example server mean?
Tags published by Magic Themes Example server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Magic Themes Example server appear?
You will find Magic Themes Example server on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
What steps get you onto Magic Themes Example server?
Enter client.connect 51.161.8.35:28001 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.