Station XX-15289 · no signal
SpecialUnit will Die - and Cry - lots... and lots... and lots
Offline 51.161.209.108:22300 checked 1d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,289
- top 69%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on SpecialUnit will Die - and Cry - lots... and lots... and lots?
A procedural map runs on SpecialUnit will Die - and Cry - lots... and lots... and lots, generated by the game.
Which settings and rules apply on SpecialUnit will Die - and Cry - lots... and lots... and lots?
No gather rate appears in the name of SpecialUnit will Die - and Cry - lots... and lots... and lots. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on SpecialUnit will Die - and Cry - lots... and lots... and lots?
No players are recorded on SpecialUnit will Die - and Cry - lots... and lots... and lots at this moment; it is offline, and the last sighting was 33 hours ago. Averaged across the last seven days, the population was 0 players.
How does SpecialUnit will Die - and Cry - lots... and lots... and lots rank against other Rust servers?
The last seven days of player hours place SpecialUnit will Die - and Cry - lots... and lots... and lots at #15,289, in the top 69% of all ranked servers.
Operator and location
How reliably does SpecialUnit will Die - and Cry - lots... and lots... and lots stay online?
SpecialUnit will Die - and Cry - lots... and lots... and lots is down at the moment; the last recorded contact was 33 hours ago. On 28 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does SpecialUnit will Die - and Cry - lots... and lots... and lots run from?
No region is published by SpecialUnit will Die - and Cry - lots... and lots... and lots. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 51.161.209.108:22300 is the address it uses.
Which Rust version is SpecialUnit will Die - and Cry - lots... and lots... and lots running?
Rust network protocol 2635 and build 168909 on Linux is what SpecialUnit will Die - and Cry - lots... and lots... and lots runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does SpecialUnit will Die - and Cry - lots... and lots... and lots wipe, and on which days?
Too few wipes of SpecialUnit will Die - and Cry - lots... and lots... and lots are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 34 hours.
Tags
What do the server tags on SpecialUnit will Die - and Cry - lots... and lots... and lots mean?
These are the tags SpecialUnit will Die - and Cry - lots... and lots... and lots publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does SpecialUnit will Die - and Cry - lots... and lots... and lots appear?
These Rust Server Trends lists include SpecialUnit will Die - and Cry - lots... and lots... and lots: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Join the server
How do you connect to SpecialUnit will Die - and Cry - lots... and lots... and lots?
To join, enter client.connect 51.161.209.108:22300 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.