Station XX-15923 · no signal
4Netplayers Rust Server
Offline 51.161.209.108:20400 checked 21d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,923
- top 72%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 17:37 UTC26d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on 4Netplayers Rust Server?
Generated by the game, the map on 4Netplayers Rust Server is procedural, size 4,000 with seed 1234567890. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on 4Netplayers Rust Server?
The name of 4Netplayers Rust Server gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on 4Netplayers Rust Server?
4Netplayers Rust Server is not responding at this moment and is offline, last seen 21 days 18 hours ago.
How does 4Netplayers Rust Server rank against other Rust servers?
Over the last seven days, 4Netplayers Rust Server recorded enough player hours to reach #15,923 worldwide, placing it in the top 72% of all ranked servers.
Server details
How reliably does 4Netplayers Rust Server stay online?
No contact with 4Netplayers Rust Server right now, and the last recorded contact was 21 days 18 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 28 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is 4Netplayers Rust Server hosted?
No region is published by 4Netplayers Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 51.161.209.108:20400.
What build of Rust does 4Netplayers Rust Server use?
Rust network protocol 2634 and build 166652 on Linux is what 4Netplayers Rust Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on 4Netplayers Rust Server?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
How often does 4Netplayers Rust Server wipe, and on which days?
Too few wipes of 4Netplayers Rust Server are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 3 hours is how long the current world has been running.
Server tags
What do the server tags on 4Netplayers Rust Server mean?
Tags published by 4Netplayers Rust Server and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does 4Netplayers Rust Server appear?
The Rust Server Trends lists that take in 4Netplayers Rust Server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto 4Netplayers Rust Server?
Enter client.connect 51.161.209.108:20400 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.