Rust Server TrendsSeismic network · station log
Recording Stations11,654 Players43,996 Active2,908 Wipes · 3 h99 48 h

Station OC-16238 · no signal

ECHO 10X Testing Server

Offline OC 51.161.198.157:60417 checked 34d ago

10x weekly wipes moddedoxide
Connect
Players now
0/ 200
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,238
top 71% · #193 in OC
Last wipe
38d ago
weekly schedule
Next wipe
3d 21h
Tue 3 Nov, 00:33 UTC
Seismic record · station OC-16238 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 200 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers, top 94% in OC. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 00:33 UTC, in 3d 21h. Its weekly schedule tag · low confidence

wipe-day peak
9players, last three wipes

Coming wipes

  1. 3d 21hTue 3 Nov, 00:33 UTC
  2. 6d 15hThu 5 Nov, 19:00 UTCFW
  3. 10d 21hTue 10 Nov, 00:33 UTC
  4. 17d 21hTue 17 Nov, 00:33 UTC
  5. 24d 21hTue 24 Nov, 00:33 UTC
  6. 31d 21hTue 1 Dec, 00:33 UTC
  7. 34d 15hThu 3 Dec, 19:00 UTCFW
  8. 38d 21hTue 8 Dec, 00:33 UTC

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 32 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 22 Sep, 00:33 UTC38d ago M0.9rising 9 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com | 10x | Clans | No BPs |x10 AU | Kits OC · groups of 32+ · 10x · weekly · 1 on average
2/ 100
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 67 on average
42/ 150
WARBANDITS.GG AU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPE OC · groups of 40+ · 5x · weekly · 3 on average
0/ 100
[AU] Winterust - 2x Main OC · groups of 10+ · 2x · weekly · 81 on average
14/ 75
[AU] Winterust - 2x Mondays OC · groups of 8+ · 2x · weekly · 63 on average
7/ 75
30/10|Rusty|AU/NZ|3X|Solo|Events|SOLO ONLY OC · groups of 8+ · 3x · weekly · 2 on average
6/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on ECHO 10X Testing Server?

Generated by the game, the map on ECHO 10X Testing Server is procedural, size 4,500 with seed 1678368928. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on ECHO 10X Testing Server?

Its name points to a gather rate of 10x on ECHO 10X Testing Server. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on ECHO 10X Testing Server right now?

A reading taken now finds ECHO 10X Testing Server offline; the most recent activity was 34 days 19 hours ago.

How does ECHO 10X Testing Server rank against other Rust servers?

ECHO 10X Testing Server is #193 in Oceania and #16,238 worldwide on the past week's player hours, within the top 71% of ranked servers.

Server details

How reliably does ECHO 10X Testing Server stay online?

No contact with ECHO 10X Testing Server right now, and the last recorded contact was 34 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is ECHO 10X Testing Server hosted?

With its OC tag, ECHO 10X Testing Server lists itself in Oceania. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 51.161.198.157:60417.

What build of Rust does ECHO 10X Testing Server use?

ECHO 10X Testing Server is running Rust network protocol 2633 and build 165217 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on ECHO 10X Testing Server?

9 players, on average, was the busiest crowd at its recent wipes. 32 hours after the latest wipe, the crowd peaked.

How often does ECHO 10X Testing Server wipe, and on which days?

The prediction is taken from its tag, since ECHO 10X Testing Server has too few wipes on record to confirm the schedule. Tuesday 3 November at 00:33 UTC is when its next wipe is due. 38 days 2 hours is how long the current world has been running. Its tags state a weekly wipe schedule.

Server tags

What do the server tags on ECHO 10X Testing Server mean?

Tags published by ECHO 10X Testing Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The server has 200 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes every week; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; OC (Oceania): In the server browser it appears under Oceania. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does ECHO 10X Testing Server appear?

The Rust Server Trends lists that take in ECHO 10X Testing Server are: 10x Rust servers, Oceania Rust servers, live and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

Join the server

What steps get you onto ECHO 10X Testing Server?

Enter client.connect 51.161.198.157:60417 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/77uwJBCHaX.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2633,^w,OC,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players The server has 200 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165217
Build Game build: 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly The server wipes every week.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

OC
Oceania In the server browser it appears under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.