Rust Server TrendsSeismic network · station log
Recording Stations11,709 Players55,398 Active3,239 Wipes · 3 h162 48 h

Station XX-8137 · recording

[AU] Janis Build Server

Online 51.161.194.81:20598 checked 8m ago

moddedcarbon
Connect
Players now
0/ 15
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 2
Rank
#8,137
top 37%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-8137 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 15 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
+1into Wed 07:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75111:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
6 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 04:38 UTC26d ago M0.0rising 1 – running 0
Sun 27 Sep, 05:14 UTC32d ago M0.5rising 3 held half 6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
82/ 150
Intoxicated AU Sandbox - Creative | Build | Noclip OC · groups of 8+ · 5 on average
3/ 100
110/ 999
35/ 999
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
28/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
36/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [AU] Janis Build Server?

Generated by the game, the map on [AU] Janis Build Server is procedural, size 3,500 with seed 50000. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.

Which settings and rules apply on [AU] Janis Build Server?

No gather rate appears in the name of [AU] Janis Build Server. The group limit is 8 players, the game's default. build & creative is the game mode, sandbox construction without gathering. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on [AU] Janis Build Server?

At this moment, [AU] Janis Build Server records 0 players across 15 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The busiest point in the last 48 hours came at 07:00 UTC, averaging 1 players.

How does [AU] Janis Build Server rank against other Rust servers?

On player hours for the past week, [AU] Janis Build Server sits at #8,137, which puts it inside the top 37% of every ranked server.

Server facts

How reliably does [AU] Janis Build Server stay online?

As recorded now, [AU] Janis Build Server is running. The uptime it reports puts its last restart about 2 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 27 September 2026 is when Rust Server Trends first recorded it.

How well does [AU] Janis Build Server perform under load?

Across the last 48 hours it averaged 174 server fps, with a floor of 147. At its highest, it carried 91,371 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,685 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is [AU] Janis Build Server hosted?

Its name points to Oceania, but [AU] Janis Build Server publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 51.161.194.81:20598.

Which Rust version is [AU] Janis Build Server running?

Rust network protocol 2635 and build 168909 on Linux is what [AU] Janis Build Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on [AU] Janis Build Server?

The recent wipes averaged a busiest count of 2 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does [AU] Janis Build Server wipe, and on which days?

The rhythm of [AU] Janis Build Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 26 days 5 hours.

Lists and tags

What do the server tags on [AU] Janis Build Server mean?

These are the tags [AU] Janis Build Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): The server has 15 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^k (Build server): A place to design and practise bases; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [AU] Janis Build Server appear?

These Rust Server Trends lists include [AU] Janis Build Server: Oceania Rust servers, live, Modded Rust servers, tracked live and Rust build and creative servers, live. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

Connecting

How do you connect to [AU] Janis Build Server?

You can connect by pressing F1 in Rust and typing client.connect 51.161.194.81:20598 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/JwgPyeyXQ.

Instrument codes

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,^z,^y,^k,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp15
Max players The server has 15 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Gameplay

^k
Build server A place to design and practise bases.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.