Station EU-4647 · recording
Potato HQ [BuildServer + NoRaid + NoAttack]
Online EU 51.148.167.242:11701 checked 6m ago
- Players now
- 1/ 100
- 1% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 0
- peak 4
- Rank
- #4,647
- top 21% · #1626 in EU
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 20h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 100 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- +1into Tue 11:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers, top 56% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
- wipe-day peak
- 4players, last three wipes
Coming wipes
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 19 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 20:00 UTC FW27d ago | M0.6▲rising | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Potato HQ [BuildServer + NoRaid + NoAttack]?
Potato HQ [BuildServer + NoRaid + NoAttack] runs a procedural map of size 5,000 with seed 77491106, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Potato HQ [BuildServer + NoRaid + NoAttack]?
No gather rate appears in the name of Potato HQ [BuildServer + NoRaid + NoAttack]. The group limit is 8 players, the game's default. In build & creative mode, no gathering, only sandbox building. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Potato HQ [BuildServer + NoRaid + NoAttack] right now?
1 of the 100 slots on Potato HQ [BuildServer + NoRaid + NoAttack] are filled right now. Across seven days this server recorded an average of 0 players and a peak of 4. The busiest point in the last 48 hours came at 18:00 UTC, averaging 2 players.
How does Potato HQ [BuildServer + NoRaid + NoAttack] rank against other Rust servers?
For player hours across the last seven days, Potato HQ [BuildServer + NoRaid + NoAttack] takes #4,647 overall and #1,626 in Europe, inside the top 21% of all ranked servers.
Operator and location
How reliably does Potato HQ [BuildServer + NoRaid + NoAttack] stay online?
Right now, you can reach Potato HQ [BuildServer + NoRaid + NoAttack]. Its reported uptime points to a restart about 2 hours ago. 166 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Does Potato HQ [BuildServer + NoRaid + NoAttack] hold a steady tick rate?
Its average server fps over the last 48 hours was 31, and it never dropped below 5. The world held up to 158,225 entities at its peak, buildings and deployables included. Memory use peaked at 4,498 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Potato HQ [BuildServer + NoRaid + NoAttack] run from?
In Europe Potato HQ [BuildServer + NoRaid + NoAttack] lists itself, with the tag EU. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 51.148.167.242:11701.
Which Rust version is Potato HQ [BuildServer + NoRaid + NoAttack] running?
On Windows, Potato HQ [BuildServer + NoRaid + NoAttack] runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Potato HQ [BuildServer + NoRaid + NoAttack]?
On average, the busiest point of its recent wipes drew 4 players. 19 hours into the latest wipe, the crowd reached its peak.
How often does Potato HQ [BuildServer + NoRaid + NoAttack] wipe, and on which days?
The force wipe is the only wipe Potato HQ [BuildServer + NoRaid + NoAttack] takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 2 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on Potato HQ [BuildServer + NoRaid + NoAttack] mean?
The game's server browser reads the tags Potato HQ [BuildServer + NoRaid + NoAttack] publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^k (Build server): You can design and practise bases; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): In the server browser it appears under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Potato HQ [BuildServer + NoRaid + NoAttack] appear?
The Rust Server Trends lists that take in Potato HQ [BuildServer + NoRaid + NoAttack] are: EU Rust servers, Modded Rust servers, tracked live and Rust build and creative servers, live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
What steps get you onto Potato HQ [BuildServer + NoRaid + NoAttack]?
Enter client.connect 51.148.167.242:11701 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/uAuHaxe2ve.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.