Station NA-5766 · recording
Hazard's Island | Weekly
Online NA 50.99.7.47:28015 checked 11m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,766
- top 26% · #946 in NA
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 20h
- Thu 29 Oct, 18:11 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 14:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 18:11 UTC, in 20h. Every Thursday at 18:11 UTC · medium confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 75%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- 20hThu 29 Oct, 18:11 UTC
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 14d 20hThu 12 Nov, 18:11 UTC
- 21d 20hThu 19 Nov, 18:11 UTC
- 28d 20hThu 26 Nov, 18:11 UTC
- 35d 21hThu 3 Dec, 19:00 UTCFW
- 42d 20hThu 10 Dec, 18:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 18:11 UTC6d ago | M0.3▲rising | 2 | – | running | 0 | |
| Thu 15 Oct, 18:09 UTC13d ago | M0.0■steady | 0 | – | 7 days | 0 | |
| Sun 11 Oct, 00:45 UTC17d ago | M0.0■steady | 0 | – | 4.7 days | 0 | |
| Thu 8 Oct, 18:11 UTC20d ago | M0.0▲rising | 1 | halved by day 1 | 2.3 days | 0 | |
| Thu 1 Oct, 17:55 UTC FW27d ago | M0.0▲rising | 1 | halved by day 1 | 7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Hazard's Island | Weekly?
Hazard's Island | Weekly runs a procedural map of size 3,500 with seed 404552750, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Hazard's Island | Weekly?
No gather rate appears in the name of Hazard's Island | Weekly. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Its plugins are run through Oxide. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. Rust's premium status is required to join. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on Hazard's Island | Weekly?
At this moment, Hazard's Island | Weekly records 0 players across 50 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The last 48 hours show their highest activity at 14:00 UTC, averaging 0 players.
How does Hazard's Island | Weekly rank against other Rust servers?
For player hours across the last seven days, Hazard's Island | Weekly takes #5,766 overall and #946 in North America, inside the top 26% of all ranked servers.
Server details
How reliably does Hazard's Island | Weekly stay online?
Right now, you can reach Hazard's Island | Weekly. Going by the uptime figure it reports, it restarted about 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 30 September 2026 it was recorded for the first time by Rust Server Trends.
Does Hazard's Island | Weekly hold a steady tick rate?
Its average server fps over the last 48 hours was 60, and it never dropped below 59. At its highest, it carried 69,698 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,238 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does Hazard's Island | Weekly run from?
With its NA tag, Hazard's Island | Weekly lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 50.99.7.47:28015.
What build of Rust does Hazard's Island | Weekly use?
Rust network protocol 2635 and build 168909 on Linux is what Hazard's Island | Weekly runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Hazard's Island | Weekly?
The recent wipes averaged a busiest count of 1 players. 4 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
On what timetable does Hazard's Island | Weekly run its wipes?
At Hazard's Island | Weekly the wipes follow a every Thursday at 18:11 UTC rhythm. The date of its next wipe is Thursday 29 October at 18:11 UTC. It has run its current world for 6 days 3 hours. The tags it publishes carry a weekly wipe schedule.
Tags
What do the server tags on Hazard's Island | Weekly mean?
The game's server browser reads the tags Hazard's Island | Weekly publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^w (Weekly): The server wipes every week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Hazard's Island | Weekly appear?
You will find Hazard's Island | Weekly on the following Rust Server Trends lists: Rust community servers without the side modes, North America Rust servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Connecting
What steps get you onto Hazard's Island | Weekly?
You can connect by pressing F1 in Rust and typing client.connect 50.99.7.47:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. Rust's premium status is required to join. You can find its website at https://canadiangameforces.com.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
