Rust Server TrendsSeismic network · station log
Recording Stations11,798 Players68,197 Active3,637 Wipes · 3 h131 48 h

Station NA-5766 · recording

Hazard's Island | Weekly

Online NA 50.99.7.47:28015 checked 11m ago

weekly wipes vanillaoxidepremium
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#5,766
top 26% · #946 in NA
Last wipe
6d ago
weekly schedule
Next wipe
20h
Thu 29 Oct, 18:11 UTC
Seismic record · station NA-5766 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 14:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 26% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 18:11 UTC, in 20h. Every Thursday at 18:11 UTC · medium confidence

usual gap
7 daysbetween real wipes
on rhythm
75%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

Coming wipes

  1. 20hThu 29 Oct, 18:11 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 14d 20hThu 12 Nov, 18:11 UTC
  4. 21d 20hThu 19 Nov, 18:11 UTC
  5. 28d 20hThu 26 Nov, 18:11 UTC
  6. 35d 21hThu 3 Dec, 19:00 UTCFW
  7. 42d 20hThu 10 Dec, 18:11 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 18:11 UTC6d ago M0.3rising 2 – running 0
Thu 15 Oct, 18:09 UTC13d ago M0.0steady 0 – 7 days 0
Sun 11 Oct, 00:45 UTC17d ago M0.0steady 0 – 4.7 days 0
Thu 8 Oct, 18:11 UTC20d ago M0.0rising 1 halved by day 1 2.3 days 0
Thu 1 Oct, 17:55 UTC FW27d ago M0.0rising 1 halved by day 1 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Main| NA · groups of 12+ · weekly · 251 on average
18/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average
41/ 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 198 on average
451/ 500
Rustafied.com - US Friday NA · groups of 16+ · weekly · 155 on average
9/ 100
Rustoria.co - US Mondays NA · groups of 12+ · weekly · 154 on average
270/ 275
Rustopia.gg - US Main Premium NA · groups of 16+ · weekly · 144 on average
40/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Hazard's Island | Weekly?

Hazard's Island | Weekly runs a procedural map of size 3,500 with seed 404552750, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Hazard's Island | Weekly?

No gather rate appears in the name of Hazard's Island | Weekly. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Its plugins are run through Oxide. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. Rust's premium status is required to join. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Hazard's Island | Weekly?

At this moment, Hazard's Island | Weekly records 0 players across 50 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The last 48 hours show their highest activity at 14:00 UTC, averaging 0 players.

How does Hazard's Island | Weekly rank against other Rust servers?

For player hours across the last seven days, Hazard's Island | Weekly takes #5,766 overall and #946 in North America, inside the top 26% of all ranked servers.

Server details

How reliably does Hazard's Island | Weekly stay online?

Right now, you can reach Hazard's Island | Weekly. Going by the uptime figure it reports, it restarted about 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 30 September 2026 it was recorded for the first time by Rust Server Trends.

Does Hazard's Island | Weekly hold a steady tick rate?

Its average server fps over the last 48 hours was 60, and it never dropped below 59. At its highest, it carried 69,698 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,238 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does Hazard's Island | Weekly run from?

With its NA tag, Hazard's Island | Weekly lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 50.99.7.47:28015.

What build of Rust does Hazard's Island | Weekly use?

Rust network protocol 2635 and build 168909 on Linux is what Hazard's Island | Weekly runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Hazard's Island | Weekly?

The recent wipes averaged a busiest count of 1 players. 4 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

On what timetable does Hazard's Island | Weekly run its wipes?

At Hazard's Island | Weekly the wipes follow a every Thursday at 18:11 UTC rhythm. The date of its next wipe is Thursday 29 October at 18:11 UTC. It has run its current world for 6 days 3 hours. The tags it publishes carry a weekly wipe schedule.

Tags

What do the server tags on Hazard's Island | Weekly mean?

The game's server browser reads the tags Hazard's Island | Weekly publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^w (Weekly): The server wipes every week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Hazard's Island | Weekly appear?

You will find Hazard's Island | Weekly on the following Rust Server Trends lists: Rust community servers without the side modes, North America Rust servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Connecting

What steps get you onto Hazard's Island | Weekly?

You can connect by pressing F1 in Rust and typing client.connect 50.99.7.47:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. Rust's premium status is required to join. You can find its website at https://canadiangameforces.com.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^v,NA,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly The server wipes every week.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^q
Premium Rust's premium status is required to join.
^o
Oxide A plugin framework, Oxide (uMod), runs here.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.