Station XX-10441 · no signal
IKS[211 Devblog]
Offline 50.7.4.66:27015 checked 6h ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #10,441
- top 47%
- Last wipe
- 9h ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 16:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 13:20 UTC9h ago | – | – | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. The group limit is not published. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. VAC, Valve's anti-cheat, is switched off.
Player counts
How many players are recorded on IKS[211 Devblog] right now?
A reading taken now finds IKS[211 Devblog] offline; the most recent activity was 6 hours ago. The seven-day average is 1 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 1 players.
How does IKS[211 Devblog] rank against other Rust servers?
On player hours for the past week, IKS[211 Devblog] sits at #10,441, which puts it inside the top 47% of every ranked server.
Server facts
How reliably does IKS[211 Devblog] stay online?
No contact with IKS[211 Devblog] right now, and the last recorded contact was 6 hours ago. Its earliest appearance in the records of Rust Server Trends dates to 28 October 2026.
Where in the world is IKS[211 Devblog] hosted?
Nothing about a region comes from IKS[211 Devblog]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 50.7.4.66:27015 is the address it uses.
What build of Rust does IKS[211 Devblog] use?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does IKS[211 Devblog] wipe, and on which days?
On record so far are too few of IKS[211 Devblog]'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 9 hours.
Lists and tags
What do the server tags on IKS[211 Devblog] mean?
The game's server browser reads the tags IKS[211 Devblog] publishes: mp10 (Max players): The server has 10 slots; v2164 (Protocol): Your game needs to be on protocol 2164 to join; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hb68d7370 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does IKS[211 Devblog] appear?
You will find IKS[211 Devblog] on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Last wipe: In the last 24 hours.
How to join
How do you connect to IKS[211 Devblog]?
To join, enter client.connect 50.7.4.66:27015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.