Station XX-15411 · no signal
Server_217_DevBlog
Offline 50.7.37.34:28015 checked 3d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,411
- top 69%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Server_217_DevBlog?
A procedural map runs on Server_217_DevBlog, generated by the game.
Which settings and rules apply on Server_217_DevBlog?
The name of Server_217_DevBlog gives no gather rate. The group limit is not published. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Anti-cheat is off: VAC, from Valve.
Live population
What is the current population on Server_217_DevBlog?
A reading taken now finds Server_217_DevBlog offline; the most recent activity was 3 days 1 hours ago. Averaged across the last seven days, the population was 0 players.
How does Server_217_DevBlog rank against other Rust servers?
On player hours for the past week, Server_217_DevBlog sits at #15,411, which puts it inside the top 69% of every ranked server.
Server details
How reliably does Server_217_DevBlog stay online?
As recorded now, Server_217_DevBlog is not reachable, the last contact having been 3 days 1 hours ago. 5 of 72 hours in the last 3 full days were up time, 7% of the total. On 24 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Server_217_DevBlog run from?
No region is published by Server_217_DevBlog. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 50.7.37.34:28015 is the address it uses.
What build of Rust does Server_217_DevBlog use?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does Server_217_DevBlog wipe, and on which days?
On record so far are too few of Server_217_DevBlog's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 4 days 4 hours.
Lists and tags
What do the server tags on Server_217_DevBlog mean?
Tags published by Server_217_DevBlog and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; v2183 (Protocol): To connect, your game must be on the same protocol, 2183; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; h5e7466bf (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Server_217_DevBlog appear?
You will find Server_217_DevBlog on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Last wipe: In the last week.
Join the server
What steps get you onto Server_217_DevBlog?
Enter client.connect 50.7.37.34:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.