Rust Server TrendsSeismic network · station log
Recording Stations11,695 Players60,531 Active3,473 Wipes · 3 h111 48 h

Station XX-15411 · no signal

Server_217_DevBlog

Offline 50.7.37.34:28015 checked 3d ago

modded
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,411
top 69%
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15411 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
173/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
179/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
137/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
15/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
53/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Server_217_DevBlog?

A procedural map runs on Server_217_DevBlog, generated by the game.

Which settings and rules apply on Server_217_DevBlog?

The name of Server_217_DevBlog gives no gather rate. The group limit is not published. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Anti-cheat is off: VAC, from Valve.

Live population

What is the current population on Server_217_DevBlog?

A reading taken now finds Server_217_DevBlog offline; the most recent activity was 3 days 1 hours ago. Averaged across the last seven days, the population was 0 players.

How does Server_217_DevBlog rank against other Rust servers?

On player hours for the past week, Server_217_DevBlog sits at #15,411, which puts it inside the top 69% of every ranked server.

Server details

How reliably does Server_217_DevBlog stay online?

As recorded now, Server_217_DevBlog is not reachable, the last contact having been 3 days 1 hours ago. 5 of 72 hours in the last 3 full days were up time, 7% of the total. On 24 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Server_217_DevBlog run from?

No region is published by Server_217_DevBlog. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 50.7.37.34:28015 is the address it uses.

What build of Rust does Server_217_DevBlog use?

Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does Server_217_DevBlog wipe, and on which days?

On record so far are too few of Server_217_DevBlog's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 4 days 4 hours.

Lists and tags

What do the server tags on Server_217_DevBlog mean?

Tags published by Server_217_DevBlog and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; v2183 (Protocol): To connect, your game must be on the same protocol, 2183; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; h5e7466bf (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Server_217_DevBlog appear?

You will find Server_217_DevBlog on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Last wipe: In the last week.

Join the server

What steps get you onto Server_217_DevBlog?

Enter client.connect 50.7.37.34:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
v2183
Protocol To connect, your game must be on the same protocol, 2183.

Mods and access

oxide
Oxide Oxide (uMod) is the plugin framework running here.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Other

h5e7466bf
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.
stok
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.