Station XX-12916 · no signal
IKS[211 Devblog]
Offline 50.7.226.2:27015 checked 12d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #12,916
- top 60%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on IKS[211 Devblog]?
The name of IKS[211 Devblog] gives no gather rate. It gives no group limit in its listing. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. VAC, Valve's anti-cheat, is switched off.
Player counts
What is the current population on IKS[211 Devblog]?
No players are recorded on IKS[211 Devblog] at this moment; it is offline, and the last sighting was 12 days 19 hours ago.
How does IKS[211 Devblog] rank against other Rust servers?
The last seven days of player hours place IKS[211 Devblog] at #12,916, in the top 60% of all ranked servers.
Server details
How reliably does IKS[211 Devblog] stay online?
No contact with IKS[211 Devblog] right now, and the last recorded contact was 12 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 16 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is IKS[211 Devblog] hosted?
Nothing about a region comes from IKS[211 Devblog]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 50.7.226.2:27015 is the address it uses.
What build of Rust does IKS[211 Devblog] use?
IKS[211 Devblog] is running Rust network protocol 2164 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does IKS[211 Devblog] run its wipes?
On record so far are too few of IKS[211 Devblog]'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 16 days 8 hours.
Tags
What do the server tags on IKS[211 Devblog] mean?
Tags published by IKS[211 Devblog] and read by the game's server browser include mp10 (Max players): The server has 10 slots; v2164 (Protocol): To connect, your game must be on the same protocol, 2164; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; hb68d7370 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does IKS[211 Devblog] appear?
These Rust Server Trends lists include IKS[211 Devblog]: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded.
How to join
What steps get you onto IKS[211 Devblog]?
Enter client.connect 50.7.226.2:27015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.