Rust Server TrendsSeismic network · station log
Recording Stations11,800 Players73,970 Active3,706 Wipes · 3 h107 48 h

Station XX-15348 · no signal

ILGaming Rust TEST

Offline 50.47.85.162:28025 checked 5d ago

quad moddedoxidesoftcore
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,348
top 69%
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15348 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 06:39 UTC7d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average
4/ 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average
0/ 233
[EA] Softcore 1 quad · monthly · 67 on average
29/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 60 on average
47/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 35 on average
12/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average
7/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on ILGaming Rust TEST?

ILGaming Rust TEST uses a procedural map, which the game generates.

Which settings and rules apply on ILGaming Rust TEST?

No gather rate appears in the name of ILGaming Rust TEST. You can have up to 4 players in a group (quad). It plays in softcore mode, A gentler Facepunch mode: part of your loot stays with you. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on ILGaming Rust TEST?

ILGaming Rust TEST is not responding at this moment and is offline, last seen 5 days 17 hours ago. The population averaged 0 players over the past week.

How does ILGaming Rust TEST rank against other Rust servers?

Over the last seven days, ILGaming Rust TEST recorded enough player hours to reach #15,348 worldwide, placing it in the top 69% of all ranked servers. The ranking for quad puts it at #626.

Server facts

How reliably does ILGaming Rust TEST stay online?

No contact with ILGaming Rust TEST right now, and the last recorded contact was 5 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 46, or 27% of the time. 19 October 2026 is when Rust Server Trends first recorded it.

Where in the world is ILGaming Rust TEST hosted?

Nothing about a region comes from ILGaming Rust TEST. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 50.47.85.162:28025.

What build of Rust does ILGaming Rust TEST use?

Rust network protocol 2634 and build 166652 on Linux is what ILGaming Rust TEST runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on ILGaming Rust TEST?

The recent wipes averaged a busiest count of 1 players. 2 hours into the latest wipe, the crowd reached its peak.

On what timetable does ILGaming Rust TEST run its wipes?

On record so far are too few of ILGaming Rust TEST's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 7 days 14 hours.

Lists and tags

What do the server tags on ILGaming Rust TEST mean?

The game's server browser reads the tags ILGaming Rust TEST publishes: gmsoftcore (Game mode): An easier ruleset, softcore; mp10 (Max players): The server has 10 slots; ts4 (Group limit): Each team can hold up to 4; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does ILGaming Rust TEST appear?

The Rust Server Trends lists that take in ILGaming Rust TEST are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Join the server

How do you connect to ILGaming Rust TEST?

You can connect by pressing F1 in Rust and typing client.connect 50.47.85.162:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp10
Max players The server has 10 slots.
ts4
Group limit Each team can hold up to 4.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166652
Build The game build is 166652.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.