Rust Server TrendsSeismic network · station log
Recording Stations11,611 Players33,784 Active2,810 Wipes · 3 h69 48 h

Station XX-9825 · no signal

ILGaming Rust

Offline 50.47.85.162:28015 checked 5d ago

quad softcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#9,825
top 44%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-9825 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 44% of all ranked servers, and #497 of the quad servers (top 60%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 67 on average
50/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 59 on average
23/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 34 on average
25/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average
3/ 100
[红牛五倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
10/ 200
[红果十倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
10/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on ILGaming Rust?

The procedural map on ILGaming Rust is size 3,500 with seed 569563, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on ILGaming Rust?

You will find no gather rate in the name of ILGaming Rust. You can have up to 4 players in a group (quad). It plays in softcore mode, Part of your loot is kept in this easier Facepunch mode. You can raid and fight other players here. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on ILGaming Rust right now?

No players are recorded on ILGaming Rust at this moment; it is offline, and the last sighting was 5 days 23 hours ago. The seven-day average is 0 players, with a peak of 1.

How does ILGaming Rust rank against other Rust servers?

Over the last seven days, ILGaming Rust recorded enough player hours to reach #9,825 worldwide, placing it in the top 44% of all ranked servers. It sits at #497 among quad servers.

Server facts

How reliably does ILGaming Rust stay online?

ILGaming Rust is down at the moment; the last recorded contact was 5 days 23 hours ago. 32 of 168 hours in the last 7 full days were up time, 19% of the total. On 3 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does ILGaming Rust run from?

No region is published by ILGaming Rust. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 50.47.85.162:28015 is the address it uses.

What build of Rust does ILGaming Rust use?

On Linux, ILGaming Rust runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does ILGaming Rust run its wipes?

On record so far are too few of ILGaming Rust's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 26 days 2 hours.

Tags

What do the server tags on ILGaming Rust mean?

Tags published by ILGaming Rust and read by the game's server browser include gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp50 (Max players): 50 slots are available; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does ILGaming Rust appear?

The Rust Server Trends lists that take in ILGaming Rust are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

How to join

What steps get you onto ILGaming Rust?

To join, enter client.connect 50.47.85.162:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode The game mode is softcore, an easier ruleset.
mp50
Max players 50 slots are available.
ts4
Group limit Each team can hold up to 4.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.