Station XX-15323 · no signal
Rust-in-Rust dev
Offline 50.46.161.24:28015 checked 4d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,323
- top 69%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 00:07 UTC5d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rust-in-Rust dev?
Rust-in-Rust dev uses a procedural map, which the game generates.
Which settings and rules apply on Rust-in-Rust dev?
The name of Rust-in-Rust dev gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Rust-in-Rust dev?
No players are recorded on Rust-in-Rust dev at this moment; it is offline, and the last sighting was 4 days 17 hours ago. The seven-day average for this server is 0 players.
How does Rust-in-Rust dev rank against other Rust servers?
Over the last seven days, Rust-in-Rust dev recorded enough player hours to reach #15,323 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does Rust-in-Rust dev stay online?
Rust-in-Rust dev is down at the moment; the last recorded contact was 4 days 17 hours ago. It was up 15% of the time across the last 5 full days: 18 of 120 hours. On 23 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Rust-in-Rust dev run from?
Nothing about a region comes from Rust-in-Rust dev. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 50.46.161.24:28015.
What build of Rust does Rust-in-Rust dev use?
Rust-in-Rust dev is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Rust-in-Rust dev?
On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does Rust-in-Rust dev run its wipes?
On record so far are too few of Rust-in-Rust dev's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 5 days 10 hours.
Lists and tags
What do the server tags on Rust-in-Rust dev mean?
The game's server browser reads the tags Rust-in-Rust dev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust-in-Rust dev appear?
You will find Rust-in-Rust dev on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to Rust-in-Rust dev?
You can connect by pressing F1 in Rust and typing client.connect 50.46.161.24:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.