Station XX-15273 · recording
Unreal Community Rust
Online 50.36.251.22:28015 checked 9m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,273
- top 69%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 40.6 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 16:17 UTC3d ago | M0.0■steady | 0 | – | running | 0 | |
| Wed 16 Sep, 02:16 UTC44d ago | M0.0■steady | 0 | – | 40.6 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Unreal Community Rust?
Unreal Community Rust runs a procedural map of size 3,000 with seed 1, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Unreal Community Rust?
The name of Unreal Community Rust gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Unreal Community Rust?
0 of the 10 slots on Unreal Community Rust are filled right now. Averaged across the last seven days, the population was 0 players.
How does Unreal Community Rust rank against other Rust servers?
On player hours for the past week, Unreal Community Rust sits at #15,273, which puts it inside the top 69% of every ranked server.
Server details
How reliably does Unreal Community Rust stay online?
Unreal Community Rust is up at the moment. The uptime it reports puts its last restart about 3 days 12 hours ago. It was up 47% of the time across the last 7 full days: 79 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does Unreal Community Rust hold a steady tick rate?
Its average server fps over the last 48 hours was 149, and it never dropped below 108. At its highest, it carried 47,551 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,126 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Unreal Community Rust hosted?
No region is published by Unreal Community Rust. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 50.36.251.22:28015.
What build of Rust does Unreal Community Rust use?
Unreal Community Rust is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Unreal Community Rust?
0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
How often does Unreal Community Rust wipe, and on which days?
On record so far are too few of Unreal Community Rust's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 3 days 14 hours.
Tags
What do the server tags on Unreal Community Rust mean?
These are the tags Unreal Community Rust publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Unreal Community Rust appear?
You will find Unreal Community Rust on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to Unreal Community Rust?
You can connect by pressing F1 in Rust and typing client.connect 50.36.251.22:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.