Rust Server TrendsSeismic network · station log
Recording Stations11,844 Players83,167 Active3,755 Wipes · 3 h280 48 h

Station XX-15335 · recording

ILGaming Rust

Online 50.34.44.21:40010 checked 14m ago

quad softcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15335 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers, and #618 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 66 on average
125/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 59 on average
40/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average
22/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average
0/ 100
[红牛五倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
7/ 200
[红果十倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
7/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on ILGaming Rust?

The procedural map on ILGaming Rust is size 3,500 with seed 569563, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on ILGaming Rust?

You will find no gather rate in the name of ILGaming Rust. The limit for a group is 4 players (quad). In softcore mode, Part of your loot is kept in this easier Facepunch mode. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on ILGaming Rust?

0 of the 50 slots on ILGaming Rust are filled right now. The seven-day average for this server is 0 players.

How does ILGaming Rust rank against other Rust servers?

On player hours for the past week, ILGaming Rust sits at #15,335, which puts it inside the top 69% of every ranked server. The ranking for quad puts it at #618.

Server details

How reliably does ILGaming Rust stay online?

Right now, you can reach ILGaming Rust. Its reported uptime points to a restart about 5 days 11 hours ago. 119 of 120 hours in the last 5 full days were up time, 99% of the total. 23 October 2026 is when Rust Server Trends first recorded it.

Does ILGaming Rust hold a steady tick rate?

The 48-hour average is 17 server fps; 7 is the lowest observed. The world held up to 68,642 entities at its peak, buildings and deployables included. Memory use peaked at 2,776 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is ILGaming Rust hosted?

Nothing about a region comes from ILGaming Rust. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 50.34.44.21:40010 is the address it uses.

Which Rust version is ILGaming Rust running?

Rust network protocol 2635 and build 168909 on Linux is what ILGaming Rust runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does ILGaming Rust run its wipes?

On record so far are too few of ILGaming Rust's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 11 hours is how long the current world has been running.

Server tags

What do the server tags on ILGaming Rust mean?

The game's server browser reads the tags ILGaming Rust publishes: gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): Slots: 50; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does ILGaming Rust appear?

The Rust Server Trends lists that take in ILGaming Rust are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Connecting

How do you connect to ILGaming Rust?

Enter client.connect 50.34.44.21:40010 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp50
Max players Slots: 50.
ts4
Group limit Each team can hold up to 4.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.