Station XX-15308 · no signal
Cinematic & Testing Server - Blooprint
Offline 50.115.8.80:20001 checked 9d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,308
- top 70%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 18.5 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 8 Oct, 06:13 UTC20d ago | M0.0■steady | 0 | – | running | 0 | |
| Sat 19 Sep, 19:23 UTC39d ago | M0.0▲rising | 1 | halved by day 1 | 18.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Cinematic & Testing Server - Blooprint?
The procedural map on Cinematic & Testing Server - Blooprint is size 4,500 with seed 1, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Cinematic & Testing Server - Blooprint?
The name of Cinematic & Testing Server - Blooprint gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Cinematic & Testing Server - Blooprint right now?
No players are recorded on Cinematic & Testing Server - Blooprint at this moment; it is offline, and the last sighting was 9 days 12 hours ago.
How does Cinematic & Testing Server - Blooprint rank against other Rust servers?
The last seven days of player hours place Cinematic & Testing Server - Blooprint at #15,308, in the top 70% of all ranked servers.
Server details
How reliably does Cinematic & Testing Server - Blooprint stay online?
As recorded now, Cinematic & Testing Server - Blooprint is not reachable, the last contact having been 9 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does Cinematic & Testing Server - Blooprint run from?
No region is published by Cinematic & Testing Server - Blooprint. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 50.115.8.80:20001 is the address it uses.
Which Rust version is Cinematic & Testing Server - Blooprint running?
Rust network protocol 2634 and build 167781 on Linux is what Cinematic & Testing Server - Blooprint runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Cinematic & Testing Server - Blooprint?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
On what timetable does Cinematic & Testing Server - Blooprint run its wipes?
The rhythm of Cinematic & Testing Server - Blooprint cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 20 days 18 hours is how long the current world has been running.
Server tags
What do the server tags on Cinematic & Testing Server - Blooprint mean?
Tags published by Cinematic & Testing Server - Blooprint and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Cinematic & Testing Server - Blooprint appear?
These Rust Server Trends lists include Cinematic & Testing Server - Blooprint: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Cinematic & Testing Server - Blooprint?
Enter client.connect 50.115.8.80:20001 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.