Station XX-15164 · no signal
Skynet by C_Sky
Offline 5.83.171.187:11600 checked 13d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,164
- top 70%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 10h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:00 UTC FW27d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Skynet by C_Sky?
Skynet by C_Sky uses a procedural map, which the game generates.
Which settings and rules apply on Skynet by C_Sky?
You will find no gather rate in the name of Skynet by C_Sky. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Skynet by C_Sky?
A reading taken now finds Skynet by C_Sky offline; the most recent activity was 13 days 19 hours ago.
How does Skynet by C_Sky rank against other Rust servers?
Over the last seven days, Skynet by C_Sky recorded enough player hours to reach #15,164 worldwide, placing it in the top 70% of all ranked servers.
Server details
How reliably does Skynet by C_Sky stay online?
No contact with Skynet by C_Sky right now, and the last recorded contact was 13 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 30 September 2026.
Where in the world is Skynet by C_Sky hosted?
A region is not published by Skynet by C_Sky. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 5.83.171.187:11600.
Which Rust version is Skynet by C_Sky running?
Rust network protocol 2634 and build 167781 on Windows is what Skynet by C_Sky runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Skynet by C_Sky?
2 players, on average, was the busiest crowd at its recent wipes. 5 hours after the latest wipe, the crowd peaked.
How often does Skynet by C_Sky wipe, and on which days?
The force wipe is the only wipe Skynet by C_Sky takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 27 days 14 hours.
Server tags
What do the server tags on Skynet by C_Sky mean?
Tags published by Skynet by C_Sky and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Skynet by C_Sky appear?
You will find Skynet by C_Sky on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Skynet by C_Sky?
You can connect by pressing F1 in Rust and typing client.connect 5.83.171.187:11600 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.