Station XX-16839 · no signal
Skynet by C_Sky
Offline 5.83.170.184:10400 checked 29d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,839
- top 70%
- Last wipe
- 30d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Skynet by C_Sky?
Skynet by C_Sky runs a procedural map of size 4,000 with seed 6738, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Skynet by C_Sky?
You will find no gather rate in the name of Skynet by C_Sky. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on Skynet by C_Sky?
No players are recorded on Skynet by C_Sky at this moment; it is offline, and the last sighting was 29 days 6 hours ago.
How does Skynet by C_Sky rank against other Rust servers?
On player hours for the past week, Skynet by C_Sky sits at #16,839, which puts it inside the top 70% of every ranked server.
Server facts
How reliably does Skynet by C_Sky stay online?
Skynet by C_Sky is down at the moment; the last recorded contact was 29 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 29 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Skynet by C_Sky hosted?
No region is published by Skynet by C_Sky. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 5.83.170.184:10400.
Which Rust version is Skynet by C_Sky running?
Skynet by C_Sky is running Rust network protocol 2633 and build 165217 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does Skynet by C_Sky run its wipes?
The rhythm of Skynet by C_Sky cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 30 days 1 hours.
Lists and tags
What do the server tags on Skynet by C_Sky mean?
Tags published by Skynet by C_Sky and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Skynet by C_Sky appear?
These Rust Server Trends lists include Skynet by C_Sky: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Skynet by C_Sky?
You can connect by pressing F1 in Rust and typing client.connect 5.83.170.184:10400 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/XP7tEv2EPr.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
