Station XX-7266 · no signal
Michael's server Rust
Offline 5.83.165.231:11300 checked 10h ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #7,266
- top 33%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 11 Oct, 08:17 UTC16d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Michael's server Rust?
Michael's server Rust runs a procedural map of size 4,000 with seed 6738, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Michael's server Rust?
You will find no gather rate in the name of Michael's server Rust. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Michael's server Rust?
No players are recorded on Michael's server Rust at this moment; it is offline, and the last sighting was 10 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 2.
How does Michael's server Rust rank against other Rust servers?
Over the last seven days, Michael's server Rust recorded enough player hours to reach #7,266 worldwide, placing it in the top 33% of all ranked servers.
Operator and location
How reliably does Michael's server Rust stay online?
No contact with Michael's server Rust right now, and the last recorded contact was 10 hours ago. Going by the uptime figure it reports, it restarted about 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 164, or 98% of the time. Its earliest appearance in the records of Rust Server Trends dates to 11 October 2026.
How well does Michael's server Rust perform under load?
Across the last 48 hours it averaged 10 server fps, with a floor of 10. At its highest, it carried 95,984 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,443 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Michael's server Rust run from?
No region is published by Michael's server Rust. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 5.83.165.231:11300 is the address it uses.
What build of Rust does Michael's server Rust use?
Rust network protocol 2635 and build 168909 on Windows is what Michael's server Rust runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Michael's server Rust?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe.
How often does Michael's server Rust wipe, and on which days?
Too few wipes of Michael's server Rust are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 16 days 22 hours is how long the current world has been running.
Server tags
What do the server tags on Michael's server Rust mean?
Tags published by Michael's server Rust and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Michael's server Rust appear?
You will find Michael's server Rust on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto Michael's server Rust?
To join, enter client.connect 5.83.165.231:11300 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
