Station XX-16955 · no signal
Test server
Offline 5.42.223.38:28015 checked 31d ago
- Players now
- 0/ 128
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,955
- top 71%
- Last wipe
- 40d ago
- biweekly schedule
- Next wipe
- 1d 8h
- Fri 30 Oct, 21:50 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 128 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 21:50 UTC, in 1d 8h. Its biweekly schedule tag · low confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 1d 8hFri 30 Oct, 21:50 UTC
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 15d 8hFri 13 Nov, 21:50 UTC
- 29d 8hFri 27 Nov, 21:50 UTC
- 35d 5hThu 3 Dec, 19:00 UTCFW
- 43d 8hFri 11 Dec, 21:50 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 18 Sep, 21:50 UTC40d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Test server?
The procedural map on Test server is size 3,250 with seed 1049736, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Test server?
The name of Test server gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Test server right now?
A reading taken now finds Test server offline; the most recent activity was 31 days 14 hours ago.
How does Test server rank against other Rust servers?
Over the last seven days, Test server recorded enough player hours to reach #16,955 worldwide, placing it in the top 71% of all ranked servers.
Server facts
How reliably does Test server stay online?
No contact with Test server right now, and the last recorded contact was 31 days 14 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does Test server run from?
No region is published by Test server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 5.42.223.38:28015.
What build of Rust does Test server use?
On Windows, Test server runs Rust network protocol 2633 and build 164530. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Test server?
The recent wipes averaged a busiest count of 1 players. 16 hours into the latest wipe, the crowd reached its peak.
How often does Test server wipe, and on which days?
The prediction is taken from its tag, since Test server has too few wipes on record to confirm the schedule. Friday 30 October at 21:50 UTC is when its next wipe is due. 40 days 15 hours is how long the current world has been running. Every two weeks it wipes, according to the schedule in its tags.
Lists and tags
What do the server tags on Test server mean?
The game's server browser reads the tags Test server publishes: gmrust (Game mode): Survival in standard Rust; mp128 (Max players): 128 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Test server appear?
You will find Test server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Connecting
How do you connect to Test server?
Enter client.connect 5.42.223.38:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
