Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h73 48 h

Station XX-15310 · no signal

Last Stronghold (local test)

Offline 5.31.2.129:28015 checked 9d ago

solo moddedoxide
Connect
Players now
0/ 8
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,310
top 70%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15310 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 8 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct5 Oct9 Oct19 Oct23 Oct26 Oct

Top 70% of all ranked servers, and #202 of the solo servers (top 90%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
7/ 100
28/ 100
[LATAM] Estrella Solitaria SOLO ONLY | 26/10 Wipe SA · solo · weekly · 7 on average
11/ 100
[GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10 EU · solo · weekly · 5 on average
14/ 200
404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10 EU · solo · monthly · 5 on average
4/ 400
LagCity RP [GER] by PoT EU · solo · 4 on average
8/ 99
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on Last Stronghold (local test)?

No gather rate appears in the name of Last Stronghold (local test). No teams: solo play only. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Last Stronghold (local test)?

No players are recorded on Last Stronghold (local test) at this moment; it is offline, and the last sighting was 9 days 10 hours ago.

How does Last Stronghold (local test) rank against other Rust servers?

Over the last seven days, Last Stronghold (local test) recorded enough player hours to reach #15,310 worldwide, placing it in the top 70% of all ranked servers. It sits at #202 among solo servers.

Operator and location

How reliably does Last Stronghold (local test) stay online?

No contact with Last Stronghold (local test) right now, and the last recorded contact was 9 days 10 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 1 October 2026 is when Rust Server Trends first recorded it.

Where in the world is Last Stronghold (local test) hosted?

A region is not published by Last Stronghold (local test). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 5.31.2.129:28015.

Which Rust version is Last Stronghold (local test) running?

On Windows, Last Stronghold (local test) runs Rust network protocol 2634 and build 166494. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does Last Stronghold (local test) run its wipes?

The rhythm of Last Stronghold (local test) cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 19 hours is how long the current world has been running.

Lists and tags

What do the server tags on Last Stronghold (local test) mean?

Tags published by Last Stronghold (local test) and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): 8 slots are available; ts1 (Group limit): Each team can hold up to 1; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166494 (Build): It runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Last Stronghold (local test) appear?

These Rust Server Trends lists include Last Stronghold (local test): Modded Rust servers, tracked live and Solo Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Solo.

Connecting

What steps get you onto Last Stronghold (local test)?

You can connect by pressing F1 in Rust and typing client.connect 5.31.2.129:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs166494,ts1,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp8
Max players 8 slots are available.
ts1
Group limit Each team can hold up to 1.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166494
Build It runs game build 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.