Station XX-15790 · no signal
Mars Colony LOCAL DEVELOPMENT
Offline 5.29.9.12:28115 checked 17d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,790
- top 71%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Mars Colony LOCAL DEVELOPMENT?
You will find no gather rate in the name of Mars Colony LOCAL DEVELOPMENT. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched off.
Population
What is the current population on Mars Colony LOCAL DEVELOPMENT?
No players are recorded on Mars Colony LOCAL DEVELOPMENT at this moment; it is offline, and the last sighting was 17 days 12 hours ago.
How does Mars Colony LOCAL DEVELOPMENT rank against other Rust servers?
On player hours for the past week, Mars Colony LOCAL DEVELOPMENT sits at #15,790, which puts it inside the top 71% of every ranked server.
Server details
How reliably does Mars Colony LOCAL DEVELOPMENT stay online?
As recorded now, Mars Colony LOCAL DEVELOPMENT is not reachable, the last contact having been 17 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 11 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Mars Colony LOCAL DEVELOPMENT run from?
No region is published by Mars Colony LOCAL DEVELOPMENT. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 5.29.9.12:28115.
Which Rust version is Mars Colony LOCAL DEVELOPMENT running?
Mars Colony LOCAL DEVELOPMENT is running Rust network protocol 2634 and build 167398 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does Mars Colony LOCAL DEVELOPMENT wipe, and on which days?
The rhythm of Mars Colony LOCAL DEVELOPMENT cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 18 days 14 hours is how long the current world has been running.
Lists and tags
What do the server tags on Mars Colony LOCAL DEVELOPMENT mean?
These are the tags Mars Colony LOCAL DEVELOPMENT publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp4 (Max players): Slots: 4; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Mars Colony LOCAL DEVELOPMENT appear?
You will find Mars Colony LOCAL DEVELOPMENT on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Mars Colony LOCAL DEVELOPMENT?
You can connect by pressing F1 in Rust and typing client.connect 5.29.9.12:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.