Station XX-15246 · no signal
Test server
Offline 5.253.144.83:28015 checked 11d ago
- Players now
- 0/ 120
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,246
- top 70%
- Last wipe
- 207d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 120 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Test server?
Test server uses a procedural map, which the game generates.
Which settings and rules apply on Test server?
You will find no gather rate in the name of Test server. No group limit is published. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Anti-cheat is off: VAC, from Valve.
Live population
What is the current population on Test server?
A reading taken now finds Test server offline; the most recent activity was 11 days 19 hours ago.
How does Test server rank against other Rust servers?
Over the last seven days, Test server recorded enough player hours to reach #15,246 worldwide, placing it in the top 70% of all ranked servers.
Server facts
How reliably does Test server stay online?
As recorded now, Test server is not reachable, the last contact having been 11 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 17 October 2026.
Which region does Test server run from?
No region is published by Test server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 5.253.144.83:28015 is the address it uses.
What build of Rust does Test server use?
On Windows, Test server runs Rust network protocol 2345. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does Test server run its wipes?
Too few wipes of Test server are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 207 days 16 hours.
Tags
What do the server tags on Test server mean?
Tags published by Test server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp120 (Max players): Slots: 120; v2345 (Protocol): Game protocol 2345: to join, your game must match this version; ptrak (Networking): The network layer is RakNet, the game's standard; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hcee54154 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Test server appear?
The Rust Server Trends lists that take in Test server are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded.
Connecting
What steps get you onto Test server?
To join, enter client.connect 5.253.144.83:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.