Rust Server TrendsSeismic network · station log
Recording Stations11,612 Players36,584 Active2,915 Wipes · 3 h70 48 h

Station XX-14620 · no signal

RED SUNRISE | CLASSIC VANILLA | PVE

Offline 5.240.70.124:28015 checked 23d ago

quad softcore
Connect
Players now
0/ 30
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,620
top 65%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14620 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 30 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep2 Oct4 Oct7 Oct9 Oct12 Oct

Top 65% of all ranked servers, and #624 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1.2 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 17:23 UTC24d ago M0.0steady 1 – running 1
Sat 3 Oct, 11:36 UTC25d ago M0.0steady 1 – 1.2 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 67 on average
59/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 59 on average
22/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 34 on average
28/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average
1/ 100
[红牛五倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
9/ 200
[红果十倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
9/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RED SUNRISE | CLASSIC VANILLA | PVE?

RED SUNRISE | CLASSIC VANILLA | PVE runs a procedural map of size 2,500 with seed 1234, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on RED SUNRISE | CLASSIC VANILLA | PVE?

You will find no gather rate in the name of RED SUNRISE | CLASSIC VANILLA | PVE. The limit for a group is 4 players (quad). It plays in softcore mode, Part of your loot is kept in this easier Facepunch mode. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on RED SUNRISE | CLASSIC VANILLA | PVE?

A reading taken now finds RED SUNRISE | CLASSIC VANILLA | PVE offline; the most recent activity was 23 days 22 hours ago.

How does RED SUNRISE | CLASSIC VANILLA | PVE rank against other Rust servers?

On player hours for the past week, RED SUNRISE | CLASSIC VANILLA | PVE sits at #14,620, which puts it inside the top 65% of every ranked server. Within quad, it places #624.

Operator and location

How reliably does RED SUNRISE | CLASSIC VANILLA | PVE stay online?

As recorded now, RED SUNRISE | CLASSIC VANILLA | PVE is not reachable, the last contact having been 23 days 22 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 29 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does RED SUNRISE | CLASSIC VANILLA | PVE run from?

No region is published by RED SUNRISE | CLASSIC VANILLA | PVE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 5.240.70.124:28015.

Which Rust version is RED SUNRISE | CLASSIC VANILLA | PVE running?

RED SUNRISE | CLASSIC VANILLA | PVE is running Rust network protocol 2634 and build 166652 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on RED SUNRISE | CLASSIC VANILLA | PVE?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

How often does RED SUNRISE | CLASSIC VANILLA | PVE wipe, and on which days?

On record so far are too few of RED SUNRISE | CLASSIC VANILLA | PVE's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 24 days 13 hours is how long the current world has been running.

Lists and tags

What do the server tags on RED SUNRISE | CLASSIC VANILLA | PVE mean?

Tags published by RED SUNRISE | CLASSIC VANILLA | PVE and read by the game's server browser include gmsoftcore (Game mode): An easier ruleset, softcore; mp30 (Max players): The server has 30 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RED SUNRISE | CLASSIC VANILLA | PVE appear?

These Rust Server Trends lists include RED SUNRISE | CLASSIC VANILLA | PVE: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Join the server

What steps get you onto RED SUNRISE | CLASSIC VANILLA | PVE?

You can connect by pressing F1 in Rust and typing client.connect 5.240.70.124:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/bP3qJbj99J is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp30
Max players The server has 30 slots.
ts4
Group limit The team limit is 4.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166652
Build It runs game build 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.