Station XX-16850 · no signal
LOCAL admission lab - no public players
Offline 5.228.202.103:28115 checked 29d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,850
- top 71%
- Last wipe
- 29d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on LOCAL admission lab - no public players?
A procedural map runs on LOCAL admission lab - no public players, generated by the game.
Which settings and rules apply on LOCAL admission lab - no public players?
You will find no gather rate in the name of LOCAL admission lab - no public players. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched off.
Player counts
What is the current population on LOCAL admission lab - no public players?
A reading taken now finds LOCAL admission lab - no public players offline; the most recent activity was 29 days 4 hours ago.
How does LOCAL admission lab - no public players rank against other Rust servers?
The last seven days of player hours place LOCAL admission lab - no public players at #16,850, in the top 71% of all ranked servers.
Server facts
How reliably does LOCAL admission lab - no public players stay online?
No contact with LOCAL admission lab - no public players right now, and the last recorded contact was 29 days 4 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 29 September 2026.
Where in the world is LOCAL admission lab - no public players hosted?
A region is not published by LOCAL admission lab - no public players. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 5.228.202.103:28115.
Which Rust version is LOCAL admission lab - no public players running?
On Windows, LOCAL admission lab - no public players runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does LOCAL admission lab - no public players wipe, and on which days?
On record so far are too few of LOCAL admission lab - no public players's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 29 days 15 hours.
Lists and tags
What do the server tags on LOCAL admission lab - no public players mean?
Tags published by LOCAL admission lab - no public players and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does LOCAL admission lab - no public players appear?
The Rust Server Trends lists that take in LOCAL admission lab - no public players are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto LOCAL admission lab - no public players?
To join, enter client.connect 5.228.202.103:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.