Rust Server TrendsSeismic network · station log
Recording Stations11,624 Players39,995 Active3,014 Wipes · 3 h94 48 h

Station EU-14412 · no signal

Test

Offline 5.18.236.67:28015 checked 38d ago

moddedoxide
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,412
no region published
Last wipe
66d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station EU-14412 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 156 on average
109/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
131/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
113/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
44/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
6/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
22/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Test?

A procedural map runs on Test, generated by the game.

Which settings and rules apply on Test?

No gather rate appears in the name of Test. The group limit is not published. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Test right now?

Test is not responding at this moment and is offline, last seen 38 days 13 hours ago.

How does Test rank against other Rust servers?

On player hours for the past week, Test sits at #14,412, which puts it inside the top – of every ranked server.

Server details

How reliably does Test stay online?

Test is down at the moment; the last recorded contact was 38 days 13 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 15 September 2026.

Which region does Test run from?

No region comes from Test, though its region code is eu2. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 5.18.236.67:28015.

Which Rust version is Test running?

On Windows, Test runs Rust network protocol 2556 and build 104071. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does Test run its wipes?

The rhythm of Test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 66 days 23 hours is how long the current world has been running.

Lists and tags

What do the server tags on Test mean?

These are the tags Test publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; v2556 (Protocol): To connect, your game must be on the same protocol, 2556; cs104071 (Build): Game build: 104071; ptrak (Networking): Network layer: RakNet, the standard for Rust; $reu2 (Region code): Region code: eu2; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Test appear?

The Rust Server Trends lists that take in Test are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.

Connecting

How do you connect to Test?

You can connect by pressing F1 in Rust and typing client.connect 5.18.236.67:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$reu2,v2556,gmrust,cs104071,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
v2556
Protocol To connect, your game must be on the same protocol, 2556.
cs104071
Build Game build: 104071.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$reu2
Region code Region code: eu2.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.