Station XX-5897 · no signal
LocalServer
Offline 5.18.140.200:28015 checked 2d ago
- Players now
- 2/ 2
- 100% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 2
- Rank
- #5,897
- top 26%
- No wipes
- resets
- 9 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 19:36 UTC4d ago | – | – | – | – | – | 0 |
| Fri 23 Oct, 18:50 UTC4d ago | – | – | – | – | – | 0 |
| Thu 22 Oct, 15:30 UTC6d ago | – | – | – | – | – | 0 |
| Thu 22 Oct, 14:15 UTC6d ago | – | – | – | – | – | 1 |
| Thu 22 Oct, 12:55 UTC6d ago | – | – | – | – | – | 0 |
| Wed 21 Oct, 20:28 UTC6d ago | – | – | – | – | – | 0 |
| Wed 21 Oct, 20:23 UTC6d ago | – | – | – | – | – | 2 |
| Wed 21 Oct, 19:06 UTC6d ago | – | – | – | – | – | 0 |
| Wed 21 Oct, 18:28 UTC6d ago | – | – | – | – | – | 1 |
| Wed 21 Oct, 17:29 UTC7d ago | – | – | – | – | – | 2 |
| Mon 19 Oct, 19:07 UTC8d ago | – | – | – | – | – | 2 |
| Sat 17 Oct, 11:52 UTC11d ago | M0.0■steady | 2 | – | 2.3 days | 2 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on LocalServer?
LocalServer uses a procedural map, which the game generates.
Which settings and rules apply on LocalServer?
No gather rate appears in the name of LocalServer. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on LocalServer right now?
No players are recorded on LocalServer at this moment; it is offline, and the last sighting was 2 days 21 hours ago. Across seven days this server recorded an average of 1 players and a peak of 2.
How does LocalServer rank against other Rust servers?
Over the last seven days, LocalServer recorded enough player hours to reach #5,897 worldwide, placing it in the top 26% of all ranked servers.
Server details
How reliably does LocalServer stay online?
No contact with LocalServer right now, and the last recorded contact was 2 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 23, or 14% of the time. On 14 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is LocalServer hosted?
No region is published by LocalServer. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 5.18.140.200:28015 is the address it uses.
Which Rust version is LocalServer running?
On Windows, LocalServer runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does LocalServer wipe, and on which days?
No wipe schedule is kept by LocalServer, which makes a new world every few hours. None of those resets counts as a wipe.
Lists and tags
What do the server tags on LocalServer mean?
Tags published by LocalServer and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does LocalServer appear?
These Rust Server Trends lists include LocalServer: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
What steps get you onto LocalServer?
To join, enter client.connect 5.18.140.200:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.