Station XX-11421 · recording
Indifferent Broccoli Rust Server
Online 5.135.140.19:27265 checked 12m ago
- Players now
- 0/ 60
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #11,421
- top 51%
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 60 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Indifferent Broccoli Rust Server?
The procedural map on Indifferent Broccoli Rust Server is size 5,500 with seed 12345, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Indifferent Broccoli Rust Server?
You will find no gather rate in the name of Indifferent Broccoli Rust Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Indifferent Broccoli Rust Server right now?
0 of the 60 slots on Indifferent Broccoli Rust Server are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1.
How does Indifferent Broccoli Rust Server rank against other Rust servers?
On player hours for the past week, Indifferent Broccoli Rust Server sits at #11,421, which puts it inside the top 51% of every ranked server.
Server facts
How reliably does Indifferent Broccoli Rust Server stay online?
As recorded now, Indifferent Broccoli Rust Server is running. Its reported uptime points to a restart about 6 days 1 hours ago. It was up 99% of the time across the last 5 full days: 119 of 120 hours. Its earliest appearance in the records of Rust Server Trends dates to 23 October 2026.
Does Indifferent Broccoli Rust Server hold a steady tick rate?
Its average server fps over the last 48 hours was 125, and it never dropped below 79. At its highest, it carried 178,189 entities: buildings, deployables and the world's other contents. It reached a ceiling of 7,437 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Indifferent Broccoli Rust Server run from?
A region is not published by Indifferent Broccoli Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 5.135.140.19:27265.
What build of Rust does Indifferent Broccoli Rust Server use?
Indifferent Broccoli Rust Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does Indifferent Broccoli Rust Server run its wipes?
On record so far are too few of Indifferent Broccoli Rust Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 14 days 4 hours.
Lists and tags
What do the server tags on Indifferent Broccoli Rust Server mean?
Tags published by Indifferent Broccoli Rust Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp60 (Max players): Slots: 60; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Indifferent Broccoli Rust Server appear?
These Rust Server Trends lists include Indifferent Broccoli Rust Server: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Indifferent Broccoli Rust Server?
To join, enter client.connect 5.135.140.19:27265 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.