Station XX-15248 · no signal
[DEV] Chernobyl - plugin test (local)
Offline 49.207.57.136:28015 checked 10d ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,248
- top 69%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [DEV] Chernobyl - plugin test (local)?
A procedural map runs on [DEV] Chernobyl - plugin test (local), generated by the game.
Which settings and rules apply on [DEV] Chernobyl - plugin test (local)?
You will find no gather rate in the name of [DEV] Chernobyl - plugin test (local). At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on [DEV] Chernobyl - plugin test (local) right now?
No players are recorded on [DEV] Chernobyl - plugin test (local) at this moment; it is offline, and the last sighting was 10 days 3 hours ago.
How does [DEV] Chernobyl - plugin test (local) rank against other Rust servers?
Over the last seven days, [DEV] Chernobyl - plugin test (local) recorded enough player hours to reach #15,248 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does [DEV] Chernobyl - plugin test (local) stay online?
No contact with [DEV] Chernobyl - plugin test (local) right now, and the last recorded contact was 10 days 3 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 18 October 2026.
Which region does [DEV] Chernobyl - plugin test (local) run from?
Nothing about a region comes from [DEV] Chernobyl - plugin test (local). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 49.207.57.136:28015.
What build of Rust does [DEV] Chernobyl - plugin test (local) use?
[DEV] Chernobyl - plugin test (local) is running Rust network protocol 2634 and build 167781 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does [DEV] Chernobyl - plugin test (local) run its wipes?
The rhythm of [DEV] Chernobyl - plugin test (local) cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 12 days 4 hours.
Tags
What do the server tags on [DEV] Chernobyl - plugin test (local) mean?
These are the tags [DEV] Chernobyl - plugin test (local) publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [DEV] Chernobyl - plugin test (local) appear?
The Rust Server Trends lists that take in [DEV] Chernobyl - plugin test (local) are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to [DEV] Chernobyl - plugin test (local)?
Enter client.connect 49.207.57.136:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.