Station XX-15310 · no signal
Lazarus Overdrive [VERIFY]
Offline 47.237.24.221:28015 checked 11d ago
- Players now
- 0/ 64
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,310
- top 70%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 64 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Lazarus Overdrive [VERIFY]?
Lazarus Overdrive [VERIFY] uses a procedural map, which the game generates.
Which settings and rules apply on Lazarus Overdrive [VERIFY]?
The name of Lazarus Overdrive [VERIFY] gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Lazarus Overdrive [VERIFY] right now?
Lazarus Overdrive [VERIFY] is not responding at this moment and is offline, last seen 11 days 3 hours ago.
How does Lazarus Overdrive [VERIFY] rank against other Rust servers?
The last seven days of player hours place Lazarus Overdrive [VERIFY] at #15,310, in the top 70% of all ranked servers.
Server details
How reliably does Lazarus Overdrive [VERIFY] stay online?
No contact with Lazarus Overdrive [VERIFY] right now, and the last recorded contact was 11 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 18 October 2026.
Which region does Lazarus Overdrive [VERIFY] run from?
A region is not published by Lazarus Overdrive [VERIFY]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 47.237.24.221:28015.
Which Rust version is Lazarus Overdrive [VERIFY] running?
Lazarus Overdrive [VERIFY] is running Rust network protocol 2634 and build 167781 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Lazarus Overdrive [VERIFY] wipe, and on which days?
The rhythm of Lazarus Overdrive [VERIFY] cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 11 days 3 hours is how long the current world has been running.
Lists and tags
What do the server tags on Lazarus Overdrive [VERIFY] mean?
These are the tags Lazarus Overdrive [VERIFY] publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp64 (Max players): The server has 64 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Lazarus Overdrive [VERIFY] appear?
The Rust Server Trends lists that take in Lazarus Overdrive [VERIFY] are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto Lazarus Overdrive [VERIFY]?
To join, enter client.connect 47.237.24.221:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.