Rust Server TrendsSeismic network · station log
Recording Stations11,743 Players54,666 Active3,375 Wipes · 3 h133 48 h

Station NA-9400 · recording

In Rust We Trust

Online NA 47.219.122.30:28015 checked 9m ago

monthly wipes vanillamoddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#9,400
top 42% · #1244 in NA
Last wipe
25d ago
monthly schedule
Next wipe
7d 19h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-9400 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct16 Oct22 Oct28 Oct

Top 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

wipe-day peak
2players, last three wipes

Coming wipes

  1. 7d 19hThu 5 Nov, 19:00 UTCFW
  2. 35d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 17:17 UTC25d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average
17/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
9/ 90
Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average
2/ 1000
Testing Grounds NA · groups of 8+ · monthly · 2 on average
2/ 15
Apocrypha-Linux | PvE | PvP NA · groups of 20+ · monthly · 1 on average
0/ 50
Pine Hosting - Rust Server NA · groups of 8+ · monthly · 1 on average
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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on In Rust We Trust?

Generated by the game, the map on In Rust We Trust is procedural, size 3,000 with seed 8762. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on In Rust We Trust?

You will find no gather rate in the name of In Rust We Trust. The group limit is 8 players, the game's default. It plays in roleplay mode, jobs and towns under roleplay rules. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on In Rust We Trust?

At this moment, In Rust We Trust records 0 players across 100 slots. Across seven days this server recorded an average of 0 players and a peak of 2.

How does In Rust We Trust rank against other Rust servers?

For player hours across the last seven days, In Rust We Trust takes #9,400 overall and #1,244 in North America, inside the top 42% of all ranked servers.

Operator and location

How reliably does In Rust We Trust stay online?

Right now, you can reach In Rust We Trust. Going by the uptime figure it reports, it restarted about 3 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 29 September 2026 is when Rust Server Trends first recorded it.

How well does In Rust We Trust perform under load?

The 48-hour average is 207 server fps; 135 is the lowest observed. At its highest, it carried 50,322 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,150 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is In Rust We Trust hosted?

The NA tag is how In Rust We Trust lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 47.219.122.30:28015.

Which Rust version is In Rust We Trust running?

On Windows, In Rust We Trust runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on In Rust We Trust?

2 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

How often does In Rust We Trust wipe, and on which days?

The force wipe is the only wipe In Rust We Trust takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 25 days 6 hours. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on In Rust We Trust mean?

Tags published by In Rust We Trust and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^r (Roleplay): Roleplay is the focus here; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does In Rust We Trust appear?

These Rust Server Trends lists include In Rust We Trust: Modded Rust servers, tracked live, Rust roleplay server trends and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

What steps get you onto In Rust We Trust?

To join, enter client.connect 47.219.122.30:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://discord.com/invite/VAWZN2pDmJ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,^r,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^r
Roleplay Roleplay is the focus here.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.