Station XX-14529 · no signal
Test Server9514
Offline 47.202.143.222:28015 checked 11d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,529
- top 66%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.4 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 17 Oct, 17:55 UTC12d ago | M0.0▲rising | 1 | – | running | 0 | |
| Tue 13 Oct, 20:56 UTC16d ago | M0.0■steady | 0 | – | 3.9 days | 0 | |
| Tue 13 Oct, 01:03 UTC16d ago | M0.0■steady | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Test Server9514?
The map on Test Server9514 is procedural, produced by the game.
Which settings and rules apply on Test Server9514?
You will find no gather rate in the name of Test Server9514. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC off, Valve's anti-cheat.
Population
How many players are recorded on Test Server9514 right now?
Test Server9514 is not responding at this moment and is offline, last seen 11 days 23 hours ago.
How does Test Server9514 rank against other Rust servers?
On player hours for the past week, Test Server9514 sits at #14,529, which puts it inside the top 66% of every ranked server.
Operator and location
How reliably does Test Server9514 stay online?
No contact with Test Server9514 right now, and the last recorded contact was 11 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Test Server9514 hosted?
No region is published by Test Server9514. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 47.202.143.222:28015.
What build of Rust does Test Server9514 use?
Rust network protocol 2634 and build 167781 on Windows is what Test Server9514 runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Test Server9514?
On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 4 hours after the wipe.
On what timetable does Test Server9514 run its wipes?
No next wipe can be predicted for Test Server9514, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 12 days 3 hours.
Lists and tags
What do the server tags on Test Server9514 mean?
These are the tags Test Server9514 publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Test Server9514 appear?
You will find Test Server9514 on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to Test Server9514?
Enter client.connect 47.202.143.222:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.