Station XX-15825 · no signal
Coastal City | Footprint Prototype
Offline 47.194.150.81:28025 checked 20d ago
- Players now
- 0/ 12
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,825
- top 72%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 12 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 8 Oct, 17:58 UTC20d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on Coastal City | Footprint Prototype?
The name of Coastal City | Footprint Prototype gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Coastal City | Footprint Prototype?
A reading taken now finds Coastal City | Footprint Prototype offline; the most recent activity was 20 days 13 hours ago.
How does Coastal City | Footprint Prototype rank against other Rust servers?
Over the last seven days, Coastal City | Footprint Prototype recorded enough player hours to reach #15,825 worldwide, placing it in the top 72% of all ranked servers.
Server facts
How reliably does Coastal City | Footprint Prototype stay online?
As recorded now, Coastal City | Footprint Prototype is not reachable, the last contact having been 20 days 13 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 7 October 2026.
Which region does Coastal City | Footprint Prototype run from?
No region is published by Coastal City | Footprint Prototype. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 47.194.150.81:28025.
Which Rust version is Coastal City | Footprint Prototype running?
Coastal City | Footprint Prototype is running Rust network protocol 2634 and build 166652 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Coastal City | Footprint Prototype?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does Coastal City | Footprint Prototype wipe, and on which days?
On record so far are too few of Coastal City | Footprint Prototype's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 20 days 17 hours is how long the current world has been running.
Server tags
What do the server tags on Coastal City | Footprint Prototype mean?
The game's server browser reads the tags Coastal City | Footprint Prototype publishes: gmrust (Game mode): The game mode is standard Rust survival; mp12 (Max players): Slots: 12; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Coastal City | Footprint Prototype appear?
You will find Coastal City | Footprint Prototype on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
What steps get you onto Coastal City | Footprint Prototype?
To join, enter client.connect 47.194.150.81:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.