Station XX-13766 · no signal
TEST Server
Offline 46.73.161.91:28015 checked 22d ago
- Players now
- 1/ 150
- 1% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,766
- top 61%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 150 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.9 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 5 Oct, 14:42 UTC22d ago | M0.0■steady | 1 | – | running | 1 | |
| Mon 5 Oct, 08:21 UTC22d ago | M0.0■steady | 1 | – | 0.3 days | 1 | |
| Sun 4 Oct, 19:34 UTC23d ago | M0.0■steady | 1 | – | 0.5 days | 1 | |
| Thu 1 Oct, 10:54 UTC26d ago | M0.0■steady | 1 | – | 3.4 days | 1 | |
| Tue 22 Sep, 16:35 UTC35d ago | M0.0■steady | 1 | halved by day 1 | 8.8 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on TEST Server?
The name of TEST Server gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on TEST Server right now?
A reading taken now finds TEST Server offline; the most recent activity was 22 days 1 hours ago.
How does TEST Server rank against other Rust servers?
On player hours for the past week, TEST Server sits at #13,766, which puts it inside the top 61% of every ranked server.
Server details
How reliably does TEST Server stay online?
TEST Server is down at the moment; the last recorded contact was 22 days 1 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 20 September 2026 is when Rust Server Trends first recorded it.
Where in the world is TEST Server hosted?
Nothing about a region comes from TEST Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 46.73.161.91:28015 is the address it uses.
Which Rust version is TEST Server running?
Rust network protocol 2634 and build 166586 on Windows is what TEST Server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on TEST Server?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
How often does TEST Server wipe, and on which days?
There is no next wipe to predict at TEST Server, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 22 days 7 hours.
Lists and tags
What do the server tags on TEST Server mean?
The game's server browser reads the tags TEST Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): Slots: 150; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does TEST Server appear?
These Rust Server Trends lists include TEST Server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to TEST Server?
To join, enter client.connect 46.73.161.91:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.