Station XX-6914 · no signal
CIT-RUST | Private Dev | City Life
Offline 46.49.29.132:28015 checked 2d ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 2
- Rank
- #6,914
- top 31%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 11:43 UTC4d ago | M0.0▲rising | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on CIT-RUST | Private Dev | City Life?
CIT-RUST | Private Dev | City Life uses a procedural map, which the game generates.
Which settings and rules apply on CIT-RUST | Private Dev | City Life?
The name of CIT-RUST | Private Dev | City Life gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on CIT-RUST | Private Dev | City Life?
CIT-RUST | Private Dev | City Life is not responding at this moment and is offline, last seen 2 days 22 hours ago. Across seven days this server recorded an average of 0 players and a peak of 2.
How does CIT-RUST | Private Dev | City Life rank against other Rust servers?
The last seven days of player hours place CIT-RUST | Private Dev | City Life at #6,914, in the top 31% of all ranked servers.
Operator and location
How reliably does CIT-RUST | Private Dev | City Life stay online?
As recorded now, CIT-RUST | Private Dev | City Life is not reachable, the last contact having been 2 days 22 hours ago. 37 of 96 hours in the last 4 full days were up time, 39% of the total. Its earliest appearance in the records of Rust Server Trends dates to 23 October 2026.
Which region does CIT-RUST | Private Dev | City Life run from?
Nothing about a region comes from CIT-RUST | Private Dev | City Life. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 46.49.29.132:28015.
What build of Rust does CIT-RUST | Private Dev | City Life use?
CIT-RUST | Private Dev | City Life is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on CIT-RUST | Private Dev | City Life?
On average, the busiest point of its recent wipes drew 2 players. 1 hours after the latest wipe, the crowd peaked.
On what timetable does CIT-RUST | Private Dev | City Life run its wipes?
On record so far are too few of CIT-RUST | Private Dev | City Life's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 4 days 10 hours.
Server tags
What do the server tags on CIT-RUST | Private Dev | City Life mean?
Tags published by CIT-RUST | Private Dev | City Life and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does CIT-RUST | Private Dev | City Life appear?
You will find CIT-RUST | Private Dev | City Life on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to CIT-RUST | Private Dev | City Life?
You can connect by pressing F1 in Rust and typing client.connect 46.49.29.132:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.