Station XX-15310 · recording
DEADZONE TEST SRV
Online 46.4.77.125:28018 checked 10m ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,310
- top 69%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on DEADZONE TEST SRV?
DEADZONE TEST SRV uses a procedural map, which the game generates.
Which settings and rules apply on DEADZONE TEST SRV?
You will find no gather rate in the name of DEADZONE TEST SRV. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on DEADZONE TEST SRV?
A reading taken now shows 0 players on DEADZONE TEST SRV, which has 2 slots. The population averaged 0 players over the past week.
How does DEADZONE TEST SRV rank against other Rust servers?
On player hours for the past week, DEADZONE TEST SRV sits at #15,310, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does DEADZONE TEST SRV stay online?
Right now, you can reach DEADZONE TEST SRV. It was up 99% of the time across the last 6 full days: 143 of 144 hours. On 22 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does DEADZONE TEST SRV run from?
A region is not published by DEADZONE TEST SRV. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 46.4.77.125:28018.
Which Rust version is DEADZONE TEST SRV running?
On Linux, DEADZONE TEST SRV runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does DEADZONE TEST SRV wipe, and on which days?
The rhythm of DEADZONE TEST SRV cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 7 days 12 hours.
Tags
What do the server tags on DEADZONE TEST SRV mean?
Tags published by DEADZONE TEST SRV and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does DEADZONE TEST SRV appear?
The Rust Server Trends lists that take in DEADZONE TEST SRV are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto DEADZONE TEST SRV?
To join, enter client.connect 46.4.77.125:28018 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.