Station XX-15339 · no signal
DEADZONE TEST SRV
Offline 46.4.77.122:28018 checked 6d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on DEADZONE TEST SRV?
DEADZONE TEST SRV runs a procedural map of size 2,500 with seed 1, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on DEADZONE TEST SRV?
You will find no gather rate in the name of DEADZONE TEST SRV. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on DEADZONE TEST SRV right now?
A reading taken now finds DEADZONE TEST SRV offline; the most recent activity was 6 days 23 hours ago. Averaged across the last seven days, the population was 0 players.
How does DEADZONE TEST SRV rank against other Rust servers?
Over the last seven days, DEADZONE TEST SRV recorded enough player hours to reach #15,339 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does DEADZONE TEST SRV stay online?
As recorded now, DEADZONE TEST SRV is not reachable, the last contact having been 6 days 23 hours ago. Of the 144 hours in the last 6 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 22 October 2026.
Where in the world is DEADZONE TEST SRV hosted?
Nothing about a region comes from DEADZONE TEST SRV. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 46.4.77.122:28018 is the address it uses.
Which Rust version is DEADZONE TEST SRV running?
Rust network protocol 2634 and build 167781 on Linux is what DEADZONE TEST SRV runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does DEADZONE TEST SRV run its wipes?
Too few wipes of DEADZONE TEST SRV are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 7 days.
Lists and tags
What do the server tags on DEADZONE TEST SRV mean?
Tags published by DEADZONE TEST SRV and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does DEADZONE TEST SRV appear?
The Rust Server Trends lists that take in DEADZONE TEST SRV are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to DEADZONE TEST SRV?
Enter client.connect 46.4.77.122:28018 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://deadzone.livingdemo.online is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
