Station XX-15388 · no signal
Server_217_DevBlog
Offline 46.33.11.154:28015 checked 1d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,388
- top 70%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Server_217_DevBlog?
A procedural map runs on Server_217_DevBlog, generated by the game.
Which settings and rules apply on Server_217_DevBlog?
You will find no gather rate in the name of Server_217_DevBlog. It gives no group limit in its listing. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. VAC, Valve's anti-cheat, is switched off.
Player counts
How many players are recorded on Server_217_DevBlog right now?
Server_217_DevBlog is not responding at this moment and is offline, last seen 47 hours ago. The population averaged 0 players over the past week.
How does Server_217_DevBlog rank against other Rust servers?
Over the last seven days, Server_217_DevBlog recorded enough player hours to reach #15,388 worldwide, placing it in the top 70% of all ranked servers.
Server facts
How reliably does Server_217_DevBlog stay online?
No contact with Server_217_DevBlog right now, and the last recorded contact was 47 hours ago. Of the 24 hours in the last 1 full day, it was up for 0, or 0% of the time. On 25 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Server_217_DevBlog run from?
A region is not published by Server_217_DevBlog. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 46.33.11.154:28015.
Which Rust version is Server_217_DevBlog running?
Server_217_DevBlog is running Rust network protocol 2183 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does Server_217_DevBlog wipe, and on which days?
The rhythm of Server_217_DevBlog cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 2 days.
Tags
What do the server tags on Server_217_DevBlog mean?
These are the tags Server_217_DevBlog publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; v2183 (Protocol): Your game needs to be on protocol 2183 to join; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; h5e7466bf (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Server_217_DevBlog appear?
You will find Server_217_DevBlog on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Last wipe: In the last 3 days.
Connecting
What steps get you onto Server_217_DevBlog?
Enter client.connect 46.33.11.154:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.