Rust Server TrendsSeismic network · station log
Recording Stations11,720 Players57,954 Active3,334 Wipes · 3 h174 48 h

Station XX-10182 · no signal

Roamers TEST - local only

Offline 46.238.253.16:28115 checked 10h ago

moddedoxide
Connect
Players now
0/ 1
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 1
Rank
#10,182
top 46%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-10182 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 1 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
+1into Tue 21:00 UTC
Peak · 48 h
1most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75117:0019:0022:0020:0022:0000:00Wiped Tue 27 Oct, 21:48 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 19:42 UTC15h ago – – – – running 1
Tue 27 Oct, 21:48 UTC1d ago – – – – – 1
Thu 22 Oct, 20:04 UTC6d ago M0.0steady 0 – 5.1 days 0
Thu 15 Oct, 22:12 UTC13d ago M0.0steady 0 – 6.9 days 0
Thu 15 Oct, 07:19 UTC14d ago M0.0steady 0 – 0.6 days 0
Wed 14 Oct, 13:42 UTC14d ago M0.0rising 1 – 0.7 days 0
Mon 12 Oct, 16:46 UTC16d ago M0.0rising 1 – 1.9 days 0
Mon 5 Oct, 18:53 UTC23d ago M0.0steady 0 – 6.9 days 0
Thu 1 Oct, 08:40 UTC28d ago M0.0steady 0 – 4.4 days 0
Wed 30 Sep, 21:33 UTC28d ago M0.0steady 0 – 0.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
143/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
186/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
78/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
10/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
20/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Roamers TEST - local only?

The map on Roamers TEST - local only is procedural, produced by the game.

Which settings and rules apply on Roamers TEST - local only?

The name of Roamers TEST - local only gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Roamers TEST - local only right now?

Roamers TEST - local only is not responding at this moment and is offline, last seen 10 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The busiest point in the last 48 hours came at 22:00 UTC, averaging 1 players.

How does Roamers TEST - local only rank against other Rust servers?

Over the last seven days, Roamers TEST - local only recorded enough player hours to reach #10,182 worldwide, placing it in the top 46% of all ranked servers.

Operator and location

How reliably does Roamers TEST - local only stay online?

No contact with Roamers TEST - local only right now, and the last recorded contact was 10 hours ago. It was up 16% of the time across the last 7 full days: 27 of 168 hours. On 25 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Roamers TEST - local only run from?

No region is published by Roamers TEST - local only. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 46.238.253.16:28115.

What build of Rust does Roamers TEST - local only use?

Roamers TEST - local only is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Roamers TEST - local only?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does Roamers TEST - local only run its wipes?

There is no next wipe to predict at Roamers TEST - local only, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 13 days 12 hours.

Server tags

What do the server tags on Roamers TEST - local only mean?

Tags published by Roamers TEST - local only and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Roamers TEST - local only appear?

These Rust Server Trends lists include Roamers TEST - local only: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

How do you connect to Roamers TEST - local only?

To join, enter client.connect 46.238.253.16:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp1
Max players Slots: 1.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.