Station XX-6407 · recording
4Netplayers Rust Server PVE only friends
Online 46.228.192.63:20600 checked 20m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #6,407
- top 29%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on 4Netplayers Rust Server PVE only friends?
4Netplayers Rust Server PVE only friends runs a procedural map of size 4,000 with seed 1234567890, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on 4Netplayers Rust Server PVE only friends?
The name of 4Netplayers Rust Server PVE only friends gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on 4Netplayers Rust Server PVE only friends right now?
0 of the 10 slots on 4Netplayers Rust Server PVE only friends are filled right now. The seven-day average is 0 players, with a peak of 1.
How does 4Netplayers Rust Server PVE only friends rank against other Rust servers?
Over the last seven days, 4Netplayers Rust Server PVE only friends recorded enough player hours to reach #6,407 worldwide, placing it in the top 29% of all ranked servers.
Server facts
How reliably does 4Netplayers Rust Server PVE only friends stay online?
Right now, you can reach 4Netplayers Rust Server PVE only friends. Going by the uptime figure it reports, it restarted about 1 hours ago. It was up 38% of the time across the last 7 full days: 64 of 168 hours. On 11 October 2026 it was recorded for the first time by Rust Server Trends.
How well does 4Netplayers Rust Server PVE only friends perform under load?
The 48-hour average is 30 server fps; 30 is the lowest observed. The world held up to 88,253 entities at its peak, buildings and deployables included. It reached a ceiling of 1,533 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does 4Netplayers Rust Server PVE only friends run from?
No region is published by 4Netplayers Rust Server PVE only friends. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 46.228.192.63:20600 is the address it uses.
What build of Rust does 4Netplayers Rust Server PVE only friends use?
4Netplayers Rust Server PVE only friends is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does 4Netplayers Rust Server PVE only friends run its wipes?
Too few wipes of 4Netplayers Rust Server PVE only friends are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 17 days 13 hours.
Tags
What do the server tags on 4Netplayers Rust Server PVE only friends mean?
Tags published by 4Netplayers Rust Server PVE only friends and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does 4Netplayers Rust Server PVE only friends appear?
The Rust Server Trends lists that take in 4Netplayers Rust Server PVE only friends are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to 4Netplayers Rust Server PVE only friends?
Enter client.connect 46.228.192.63:20600 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.