Rust Server TrendsSeismic network · station log
Recording Stations11,649 Players42,065 Active2,888 Wipes · 3 h106 48 h

Station XX-11190 · no signal

Development server

Offline 46.205.221.244:28015 checked 1d ago

quad moddedoxidesoftcore
Connect
Players now
0/ 2
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#11,190
top 50%
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-11190 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 2 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123412:0013:0014:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct30 Oct

Top 50% of all ranked servers, and #540 of the quad servers (top 65%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average
1/ 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average
0/ 233
[EA] Softcore 1 quad · monthly · 66 on average
25/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 57 on average
40/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 32 on average
28/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 10 on average
4/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Development server?

Development server uses a procedural map, which the game generates.

Which settings and rules apply on Development server?

The name of Development server gives no gather rate. You can have up to 4 players in a group (quad). softcore is the game mode, Part of your loot is kept in this easier Facepunch mode. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Development server right now?

A reading taken now finds Development server offline; the most recent activity was 37 hours ago. The seven-day average is 0 players, with a peak of 1.

How does Development server rank against other Rust servers?

On player hours for the past week, Development server sits at #11,190, which puts it inside the top 50% of every ranked server. It sits at #540 among quad servers.

Operator and location

How reliably does Development server stay online?

No contact with Development server right now, and the last recorded contact was 37 hours ago. It was up 8% of the time across the last 2 full days: 4 of 48 hours. 27 October 2026 is when Rust Server Trends first recorded it.

Where in the world is Development server hosted?

Nothing about a region comes from Development server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 46.205.221.244:28015 is the address it uses.

What build of Rust does Development server use?

On Windows, Development server runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does Development server wipe, and on which days?

The rhythm of Development server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 2 days 5 hours is how long the current world has been running.

Tags

What do the server tags on Development server mean?

The game's server browser reads the tags Development server publishes: gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp2 (Max players): The server has 2 slots; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Development server appear?

These Rust Server Trends lists include Development server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

Connecting

How do you connect to Development server?

To join, enter client.connect 46.205.221.244:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode The game mode is softcore, an easier ruleset.
mp2
Max players The server has 2 slots.
ts4
Group limit Each team can hold up to 4.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.