Rust Server TrendsSeismic network · station log
Recording Stations11,667 Players48,316 Active3,167 Wipes · 3 h118 48 h

Station EU-179 · recording

Flame Rust — Main | Классика x1 | Magic

Online EU 46.174.53.23:20550 checked 8m ago

1x weekly wipes vanillaoxide
Connect
Players now
10/ 300
3% full
Motion · 24 h
M0.6falling
−4 players on the day
7-day average
99
peak 299
Rank
#179
top 0.8% · #92 in EU
Last wipe
6d ago
weekly schedule
Next wipe
4h
Thu 29 Oct, 13:55 UTC
Seismic record · station EU-179 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
10of 300 slots
Motion · 24 h
M0.6falling−4 players
Sharpest hour
−15into Tue 20:00 UTC
Peak · 48 h
101most players in any hour
Channel 1 · calibrated

Players

AveragePeak
05010015020010:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 0.8% of all ranked servers, top 3% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 13:55 UTC, in 4h. Every Thursday at 13:55 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
260players, last three wipes
crowd held
0%else halves by day 5

Coming wipes

  1. 4hThu 29 Oct, 13:55 UTC
  2. 7d 9hThu 5 Nov, 19:00 UTCFW
  3. 14d 4hThu 12 Nov, 13:55 UTC
  4. 21d 4hThu 19 Nov, 13:55 UTC
  5. 28d 4hThu 26 Nov, 13:55 UTC
  6. 35d 9hThu 3 Dec, 19:00 UTCFW
  7. 42d 4hThu 10 Dec, 13:55 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 299, 3 hours in, with 29 in the queue.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 13:55 UTC6d ago M2.4rising 299+29 queue – running 24
Thu 15 Oct, 13:55 UTC13d ago M2.3rising 225 halved by day 5 7 days 25
Thu 8 Oct, 13:56 UTC20d ago M2.4rising 255 halved by day 4 7 days 30
Thu 1 Oct, 17:53 UTC FW27d ago M2.2rising 181 halved by day 5 6.8 days 21
Thu 24 Sep, 13:55 UTC34d ago M2.1rising 135 halved by day 5 7.2 days 18
Thu 17 Sep, 13:55 UTC41d ago M2.2rising 160 halved by day 4 7 days 3

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average
0/ 375
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
11/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
25/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
49/ 100
Rustafied.com - EU Main EU · groups of 16+ · weekly · 235 on average
35/ 100
Magic Rust — Main | Kлaccикa x1 | Pyccкий EU · groups of 100+ · 1x · weekly · 216 on average
48/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Flame Rust — Main | Классика x1 | Magic?

The procedural map on Flame Rust — Main | Классика x1 | Magic is size 4,250 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.

Which settings and rules apply on Flame Rust — Main | Классика x1 | Magic?

1x gather is what Flame Rust — Main | Классика x1 | Magic runs, judging by its name. Up to 25 players can be in a group. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. Oxide is the plugin framework it runs. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Flame Rust — Main | Классика x1 | Magic right now?

At this moment, Flame Rust — Main | Классика x1 | Magic records 10 players across 300 slots. Across seven days this server recorded an average of 99 players and a peak of 299. The last 48 hours show their highest activity at 17:00 UTC, averaging 92 players.

How does Flame Rust — Main | Классика x1 | Magic rank against other Rust servers?

For player hours across the last seven days, Flame Rust — Main | Классика x1 | Magic takes #179 overall and #92 in Europe, inside the top 0.8% of all ranked servers.

Server facts

How reliably does Flame Rust — Main | Классика x1 | Magic stay online?

Flame Rust — Main | Классика x1 | Magic is up at the moment. Its reported uptime points to a restart about 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Flame Rust — Main | Классика x1 | Magic hold a steady tick rate?

Its average server fps over the last 48 hours was 58, and it never dropped below 43. Buildings, deployables and all the rest of the world's entities brought it to a high of 212,419. Its highest memory use was 6,752 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Flame Rust — Main | Классика x1 | Magic run from?

With its EU tag, Flame Rust — Main | Классика x1 | Magic lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 46.174.53.23:20550.

Which Rust version is Flame Rust — Main | Классика x1 | Magic running?

Rust network protocol 2635 and build 168909 on Linux is what Flame Rust — Main | Классика x1 | Magic runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Flame Rust — Main | Классика x1 | Magic?

260 players, on average, was the busiest crowd at its recent wipes. With 29 more in the queue, the crowd on the latest wipe peaked 3 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 5.

How often does Flame Rust — Main | Классика x1 | Magic wipe, and on which days?

every Thursday at 13:55 UTC is how Flame Rust — Main | Классика x1 | Magic wipes. Thursday 29 October at 13:55 UTC is when its next wipe is due. It has run its current world for 6 days 19 hours. A weekly wipe schedule is published in its tags.

Tags

What do the server tags on Flame Rust — Main | Классика x1 | Magic mean?

These are the tags Flame Rust — Main | Классика x1 | Magic publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): 300 slots are available; ts25 (Group limit): Each team can hold up to 25; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; EU (Europe): Europe is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Flame Rust — Main | Классика x1 | Magic appear?

These Rust Server Trends lists include Flame Rust — Main | Классика x1 | Magic: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 1x; Players now: At least 10; Average players: 50+ on average.

Which person or group runs Flame Rust — Main | Классика x1 | Magic?

One operator most likely runs these: Flame Rust — Main | Классика x1 | Magic and 4 other servers we track, all publishing a flamerust.ru hostname.

Connecting

How do you connect to Flame Rust — Main | Классика x1 | Magic?

You can connect by pressing F1 in Rust and typing client.connect 46.174.53.23:20550 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://flamerust.gg/.

Instrument codes

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts25,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp300
Max players 300 slots are available.
ts25
Group limit Each team can hold up to 25.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly A wipe comes once a week.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.

Region

EU
Europe Europe is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.