Rust Server TrendsSeismic network · station log
Recording Stations11,707 Players53,453 Active3,353 Wipes · 3 h134 48 h

Station XX-13894 · recording

Worldwar BetBoom [dev]

Online 46.174.50.219:28015 checked 9m ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#13,894
top 63%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-13894 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct10 Oct16 Oct21 Oct27 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.6 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Fri 23 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 09:51 UTC4d ago M0.0rising 1 – running 0
Sat 17 Oct, 20:03 UTC10d ago M0.0rising 1 halved by day 2 5.6 days 0
Thu 15 Oct, 21:00 UTC12d ago M0.0rising 1 – 2 days 0
Wed 30 Sep, 20:44 UTC27d ago M0.0steady 0 – 15 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 163 on average
48/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 113 on average
67/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average
58/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
13/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
15/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Worldwar BetBoom [dev]?

Worldwar BetBoom [dev] runs a procedural map of size 4,500 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.

Which settings and rules apply on Worldwar BetBoom [dev]?

The name of Worldwar BetBoom [dev] gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Worldwar BetBoom [dev] right now?

A reading taken now shows 0 players on Worldwar BetBoom [dev], which has 100 slots. Across seven days this server recorded an average of 0 players and a peak of 1.

How does Worldwar BetBoom [dev] rank against other Rust servers?

The last seven days of player hours place Worldwar BetBoom [dev] at #13,894, in the top 63% of all ranked servers.

Operator and location

How reliably does Worldwar BetBoom [dev] stay online?

As recorded now, Worldwar BetBoom [dev] is running. Going by the uptime figure it reports, it restarted about 3 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 144, or 86% of the time. On 29 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Worldwar BetBoom [dev] perform under load?

Across the last 48 hours it averaged 200 server fps, with a floor of 165. At its highest, it carried 62,708 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,453 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Worldwar BetBoom [dev] run from?

Nothing about a region comes from Worldwar BetBoom [dev]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 46.174.50.219:28015 is the address it uses.

What build of Rust does Worldwar BetBoom [dev] use?

Rust network protocol 2635 and build 168909 on Linux is what Worldwar BetBoom [dev] runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Worldwar BetBoom [dev]?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 1 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.

How often does Worldwar BetBoom [dev] wipe, and on which days?

No next wipe can be predicted for Worldwar BetBoom [dev], which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 4 days 14 hours is how long the current world has been running.

Server tags

What do the server tags on Worldwar BetBoom [dev] mean?

These are the tags Worldwar BetBoom [dev] publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Worldwar BetBoom [dev] appear?

These Rust Server Trends lists include Worldwar BetBoom [dev]: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Join the server

How do you connect to Worldwar BetBoom [dev]?

You can connect by pressing F1 in Rust and typing client.connect 46.174.50.219:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.