Rust Server TrendsSeismic network · station log
Recording Stations11,733 Players63,580 Active3,313 Wipes · 3 h197 48 h

Station XX-8420 · recording

ZONE_51

Online 46.174.48.131:28015 checked 13m ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#8,420
top 38%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-8420 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 16:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75101:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctTue 13 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 13:22 UTC5d ago M0.0rising 1 – running 0
Tue 13 Oct, 20:28 UTC16d ago M0.0rising 1 halved by day 2 10.7 days 0
Sat 10 Oct, 12:00 UTC19d ago M0.0rising 1 held half 3.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
30/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average
48/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
16/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average
48/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
218/ 260
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on ZONE_51?

ZONE_51 runs a procedural map of size 4,000 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on ZONE_51?

The name of ZONE_51 gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on ZONE_51 right now?

0 of the 100 slots on ZONE_51 are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 15:00 UTC, averaging 1 players.

How does ZONE_51 rank against other Rust servers?

On player hours for the past week, ZONE_51 sits at #8,420, which puts it inside the top 38% of every ranked server.

Server details

How reliably does ZONE_51 stay online?

As recorded now, ZONE_51 is running. Its reported uptime points to a restart about 5 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 143, or 85% of the time. Its earliest appearance in the records of Rust Server Trends dates to 10 October 2026.

Does ZONE_51 hold a steady tick rate?

Its average server fps over the last 48 hours was 77, and it never dropped below 48. At its highest, it carried 91,398 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,887 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does ZONE_51 run from?

Nothing about a region comes from ZONE_51. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 46.174.48.131:28015 is the address it uses.

What build of Rust does ZONE_51 use?

ZONE_51 is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on ZONE_51?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.

On what timetable does ZONE_51 run its wipes?

No next wipe can be predicted for ZONE_51, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 5 days 10 hours is how long the current world has been running.

Server tags

What do the server tags on ZONE_51 mean?

These are the tags ZONE_51 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does ZONE_51 appear?

These Rust Server Trends lists include ZONE_51: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connecting

How do you connect to ZONE_51?

Enter client.connect 46.174.48.131:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://m.vk.ru/.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slots: 100.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.