Rust Server TrendsSeismic network · station log
Recording Stations11,799 Players79,295 Active3,786 Wipes · 3 h103 48 h

Station XX-10453 · no signal

PVE 1 TEST

Offline 46.173.129.3:28015 checked 1d ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#10,453
top 47%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-10453 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123411:0012:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep30 Sep7 Oct14 Oct21 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
67%else halves by day 2

The first 48 hours of its last wipes

Thu 22 OctWed 14 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 10:53 UTC1d ago – – – – running 0
Thu 22 Oct, 15:45 UTC6d ago M0.0rising 1 halved by day 2 4.8 days 0
Wed 14 Oct, 18:22 UTC14d ago M0.0rising 1 held half 7.9 days 0
Tue 13 Oct, 23:06 UTC14d ago M0.0rising 1 – 0.8 days 0
Mon 12 Oct, 16:33 UTC16d ago M0.0rising 1 – 1.3 days 0
Fri 2 Oct, 12:21 UTC26d ago M0.0rising 1 held half 10.2 days 0
Thu 1 Oct, 18:35 UTC FW27d ago M0.0rising 1 – 0.7 days 0
Thu 1 Oct, 11:45 UTC27d ago M0.0rising 1 – 0.3 days 0
Wed 30 Sep, 18:58 UTC28d ago M0.0steady 1 – 0.7 days 1
Mon 28 Sep, 23:25 UTC29d ago M0.0steady 1 – 1.8 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
141/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
125/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
150/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
114/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
35/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
33/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on PVE 1 TEST?

The map on PVE 1 TEST is procedural, produced by the game.

Which settings and rules apply on PVE 1 TEST?

The name of PVE 1 TEST gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on PVE 1 TEST right now?

A reading taken now finds PVE 1 TEST offline; the most recent activity was 32 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does PVE 1 TEST rank against other Rust servers?

Over the last seven days, PVE 1 TEST recorded enough player hours to reach #10,453 worldwide, placing it in the top 47% of all ranked servers.

Server details

How reliably does PVE 1 TEST stay online?

As recorded now, PVE 1 TEST is not reachable, the last contact having been 32 hours ago. 36 of 168 hours in the last 7 full days were up time, 21% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is PVE 1 TEST hosted?

Nothing about a region comes from PVE 1 TEST. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 46.173.129.3:28015 is the address it uses.

Which Rust version is PVE 1 TEST running?

Rust network protocol 2635 and build 168909 on Windows is what PVE 1 TEST runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on PVE 1 TEST?

The recent wipes averaged a busiest count of 1 players. 1 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 67% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.

On what timetable does PVE 1 TEST run its wipes?

There is no next wipe to predict at PVE 1 TEST, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 33 hours is how long the current world has been running.

Lists and tags

What do the server tags on PVE 1 TEST mean?

Tags published by PVE 1 TEST and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; modded (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does PVE 1 TEST appear?

The Rust Server Trends lists that take in PVE 1 TEST are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Join the server

What steps get you onto PVE 1 TEST?

Enter client.connect 46.173.129.3:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.
modded
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.