Rust Server TrendsSeismic network · station log
Recording Stations11,847 Players98,615 Active3,861 Wipes · 3 h535 48 h

Station XX-15269 · no signal

Server_217_DevBlog

Offline 46.172.84.193:28015 checked 11h ago

modded
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,269
top 68%
Last wipe
13h ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15269 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
0123406:0007:0008:00Wiped Thu 29 Oct, 06:49 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct13 Oct19 Oct26 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
38 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 06:36 UTC13h ago – – – – running 0
Mon 21 Sep, 06:00 UTC38d ago M0.0steady 0 – – 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
78/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
145/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
54/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 91 on average
138/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
344/ 350
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Server_217_DevBlog?

A procedural map runs on Server_217_DevBlog, generated by the game.

Which settings and rules apply on Server_217_DevBlog?

No gather rate appears in the name of Server_217_DevBlog. The group limit is not published. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Anti-cheat is off: VAC, from Valve.

Player counts

What is the current population on Server_217_DevBlog?

A reading taken now finds Server_217_DevBlog offline; the most recent activity was 11 hours ago. The seven-day average for this server is 0 players.

How does Server_217_DevBlog rank against other Rust servers?

Over the last seven days, Server_217_DevBlog recorded enough player hours to reach #15,269 worldwide, placing it in the top 68% of all ranked servers.

Server details

How reliably does Server_217_DevBlog stay online?

As recorded now, Server_217_DevBlog is not reachable, the last contact having been 11 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Server_217_DevBlog hosted?

Nothing about a region comes from Server_217_DevBlog. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 46.172.84.193:28015.

Which Rust version is Server_217_DevBlog running?

Server_217_DevBlog is running Rust network protocol 2183 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Server_217_DevBlog?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does Server_217_DevBlog wipe, and on which days?

Too few wipes of Server_217_DevBlog are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 13 hours is how long the current world has been running.

Lists and tags

What do the server tags on Server_217_DevBlog mean?

Tags published by Server_217_DevBlog and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; v2183 (Protocol): To connect, your game must be on the same protocol, 2183; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; h5e7466bf (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Server_217_DevBlog appear?

The Rust Server Trends lists that take in Server_217_DevBlog are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Last wipe: In the last 24 hours.

How to join

What steps get you onto Server_217_DevBlog?

You can connect by pressing F1 in Rust and typing client.connect 46.172.84.193:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
v2183
Protocol To connect, your game must be on the same protocol, 2183.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), runs here.
modded
Modded Plugins or settings alter the game, so it's listed under Modded.

Other

h5e7466bf
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.
stok
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.